Wars of the Age is an all-purpose fantasy wargame ruleset for rank-and-file armies. A unit is defined as 1-8 combatants grouped into one to two elements. Each element occupies one hex. A unit possesses three basic attributes as well as one or more special attributes. Two kinds of dice are used in combat: one polyhedral for the unit's quality and a d8 for...
After Sauron’s defeat and the destruction of the One Ring… The Pax Elessar of Aragorn II prevails over Middle-earth. Umbar and the remaining Southlands have dispatched embassies with vows of peace. Dunland’s chieftains have laid down their arms; orcs and other foul creatures seem to be everywhere subdued. Meanwhile, the elves continue their solemn...
It was at Wakefield that Richard, Duke of York, met his doom. Richard was head of the Yorkist faction, and had begun the rebellion against King Henry VI that is now known as the War of the Roses. It isn't clear why he rode out that day against an army with numerical superiority, but the end result was calamity for the Yorkist contingent. About half the...
Warzone Eternal is a fast-playing skirmish miniatures game in which players collect a force representing one of humanity’s five powerful megacorporations—Bauhaus, Capitol, Cybertronic, Imperial, and Mishima—or the hordes of necrobionic warriors of Algeroth, the Dark Legion Apostle of War. Through scenario-driven battles, players will engage in the constant...
(in English, from the designer:) Waterloo 1815, Fallen eagles is a regiment/battalion level game of the famous battle. The game includes 400 counters (French, Anglo-allied and Prussian order of battle for June 18th 1815), a 108 x 75 cm map (200 meters per hexagon; 42.5 x 29.5 inches, in 2 parts), various play aids, a rule book and a playbook. It is a one...
This new edition of Waterloo 1815, Fallen Eagles provides a fully revised order of battle and a new map with an improved topographic accuracy. The rules include all the evolutions of the game system since the 1st opus in the Eagles of France series. The focus remains on morale, attrition and commitment of formation (division & corps) at the right time...
The Wilderness Boardgame is a memorable, solo, or cooperative adventure experience for 1-6 players. Set in a beautiful dystopic world where nature has reclaimed the cities. The Survivors will have to fight a horde of wolves and a giant Beast to create a safe heaven amid this chaos. With unique mechanics, such as limiting the number and places you could...
Long ago, the world’s origins shrouded in mystery. According to the temple and sage, the ancient god named this fabulous world "Taiyi". A million years ago, a world-destroying catastrophe split the world into two closely related continents: the Dark and the Glory, following ancient gods' principles. After billions of years of internal friction, the...
Winceby was the inserted game in Game Fix magazine, issue 5, March 1995. Winceby uses the Royalists & Roundheads system originally published by 3W. It is a representation of the cavalry battle that took place outside of the small village of Winceby on October 11, 1643. This battle helped secure the county of Lincolnshire for the Parliament. Oliver Cromwell...
Did you know that there are two worlds, the [Human World] and the [Fairy World]? In the past, the boundary between the two worlds was not clear, but as the [Human World] advanced, the connection between the worlds has become less. However, the two worlds need to support each other, and the Fairies cannot survive if their existence is forgotten... So, the...
Wisp & Whiskers is a 2–4 player abstract strategy game where glowing wisps lure curious cats through a moonlit forest. Cats can’t resist chasing mysterious lights, especially the whimsical wisps drifting between the trees. Each turn, players place Wisp tokens throughout the forest, carefully positioning them to attract cats and set up scoring...