From Empire to Revolution is a supplement by Chris Stoesen introducing us to the Russian and Austro-Hungarian Armies on the Eastern Front. Chris has charted a path through the minefield of the Eastern Front to provide details of force organisation and tactics for the war, as well as sixteen varied scenarios covering the period from 1914 to the revolutions...
(from the publisher's website:) Ticonderoga simulates six engagements in the region between the upper Hudson and lower Lake Champlain, specifically the area between northern Lake George and Fort Carillon (a.k.a. Ticonderoga) during the French and Indian War (1755-58). The game system emphasizes the importance of leaders, and highlights the role of...
In Tides of War: 1944, two to four players command their soldiers over a shifting battlefield, strategically adapting to evolving terrain and reinforcements of troops. At the start of the game players choose how to arrange the board and objective, but over the next 60 to 90 minutes, explosions and flames will alter the landscape and leave the terrain...
TimeStrike: Shadow of Fear is a Boss Battle Royale for 2-∞ players. Leave your world behind in this build and battle sci-fantasy adventure as you make your mark across a modular and destructible landscape. Journey through time itself with TimeStrike, a first-of-its-kind boss battle royale and the first of many games designed to be played on the SOURCE...
Tiny Tactix is a fast and accessible tactical skirmish wargame for two players. Each player commands a small team of specialized soldiers and engages in intense clashes on very compact battlefields. The game uses unconventional and minimalist components: beer coasters form the battlefield, while individual soldiers are represented by bottle caps. This...
IntroductionTirioga (from Welsh: tiriogaeth, meaning "territory") is a drawless game for two players: Black and White. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended board size is 9 points per side, but boards with 7 or 11 points per side are also valid. Each player has access to a sufficient supply of stones in...
To Ur is Human is a set of table top rules written specifically for games set in the period of the Mesopotamian city-states, such as Akkad and Ur. Using a gridded playing area and easy to learn innovative rules, To Ur is Human allows for quick play games with a unique feel and approach. The author is a historian, wargamer and blogger who has written...
Tobruk is a tank combat simulation set in North Africa, specifically May-June of 1942. [From the box back, including some odd formatting] "The sun blazed down with white-hot intensity, turning the horizon into a shimmering, dancing ribbon. In the distance, the mechanical roar of German panzers could be heard like a thunderstorm about to break. The Afrika...
TONKS is a fast and fun game of miniature mechanised mayhem, where each player controls an individual tank battling it out in a free for all. The game features fun upgrades and lots of opportunities for customisations, kit-bashing and wild colour schemes. For very brave hobbyists, there is the ‘TONKS OF LEGACY’ campaign, where tank commanders can risk it...
Tore is a combinatorial abstract strategy game for two players, Red and Blue. Each player controls a set of sufficiently many stones. The game is played on a hexagonal board; hex-9 and above are recommended for competitive play, while hex-6 provides a quick game for rapid players and beginners. Experimenting with the shape and size of the board yields many...
Torgau is a Grand-Tactical level board-wargame simulation of the decisive battle of the Seven Years War, fought in 1760 between the Prussian army under Frederick the Great and the Austrian Imperial Army under Field Marshal Daun. Torgau is a Grand-Tactical (battalion-regiment) level wargame with a map scale of 200 yards per hex and a unit scale of 250-300...
A Town Called Despair is a Wild West miniature game set in a small town in the late 1800's. The game comes with six multi-level buildings, wagons, cacti, barrels, crates, gallows, etc. to set up your town on a 3' x 3' neoprene playmat. Miniatures can be placed inside buildings with detailed floor plans and move up/down levels, even onto the roofs. From 2-4...