Tessella is a simple but addictive two player abstract. Easier to learn than checkers Has a strategic depth similar to chess or go Uses a completely novel board layout and capturing mechanic Each player has 7 pieces displayed along opposing corners of the board, the goal is to capture 4 pieces of the opponent. On your turn, you can either: MOVE to any...
This Is Not A Test is a skirmish miniature game with a post-apcolyptic theme. The website notes: Greetings wastelanders! If you’re just tuning in, my name is Johnny Atom-Bomb, your humble host broadcasting live from Old Line Radio, the Tri-State Wasteland’s only radio station, excepting derelict government civil defense broadcasts or other dubious...
What happens when five of wargaming’s most talented indie designers are teamed up with an incredible graphic artist? The answer is a unique anthology project. New rules for your favourite indie titles. New games ripped right from the minds of wargaming’s most prolific collective of published writers and insights into the process of writing and creating...
What happens when five of wargaming’s most talented indie designers are teamed up with an incredible graphic artist? The answer is a unique anthology project. New rules for your favourite indie titles. New games ripped right from the minds of wargaming’s most prolific collective of published writers and insights into the process of writing and creating...
BLASTER – the independent wargaming anthology – returns! Five of wargaming’s most prolific indie designers bring you exclusive expansions for their awesome games as well as entirely new tabletop gaming experiences. BLASTER: Volume 2 contains: Mystic Skies - Mike Hutchinson and Sean Sutter - Imagine yourself as a powerful sorcerer, soaring above the desert...
BLASTER: Vol. 3 includes an exclusive standalone game, Sludge War, and four expansions: Sludge War (Standalone Game) - Sludge is a complete and incredibly rich standalone game. Massive armies are on the march in an unceasing conflict that shadows over humanity, and even the environment, grinding it all down into a pulp. It is 52 pages of inglorious black...
It seems the Quar have always been at war. When the first wandering clans of insect gatherers built their low, mud-walled buildings, it was as much to keep out other Quar as the wild animals. As they first learned to make tools to get food, they quickly learned to make tools to defend themselves. The mud walls quickly became fortified citadels, and then...
Trois Jours de Gloire 1805 (Three Days of Glory 1805) combines three battles of the German and Austrian campaigns of 1805, already published in the Jours de Gloire (Days of Glory) series, in a revised and redesigned edition. Elchingen, 14 October 1805 Hollabrunn, 16 November 1805 Austerlitz, 2 December 1805 Game components • 2 maps 59 x 41,6 cm and 1 map...
Too Fat Lardies Great War skirmish rules. From the Publisher: "The rules are designed for large skirmishes, from 30 to 100 figures a side, and are based around the actions of leaders in battle. As well as the main rules there is a supplementary section covering the organization and tactics of the Germans, French, British and US forces and details of WWI...
From Empire to Revolution is a supplement by Chris Stoesen introducing us to the Russian and Austro-Hungarian Armies on the Eastern Front. Chris has charted a path through the minefield of the Eastern Front to provide details of force organisation and tactics for the war, as well as sixteen varied scenarios covering the period from 1914 to the revolutions...
(from the publisher's website:) Ticonderoga simulates six engagements in the region between the upper Hudson and lower Lake Champlain, specifically the area between northern Lake George and Fort Carillon (a.k.a. Ticonderoga) during the French and Indian War (1755-58). The game system emphasizes the importance of leaders, and highlights the role of...