A game about an encounter battle of gargantuan proportions in north Italy... On a brutally hot day in June 1859, on the 24th, three armies clashed. The French, under the command of Napoleon III, the Piedmontese under Victor Emmanuel II and the Austrians under Franz Josef (the famous husband of the Empress Sisi!). A quarter of a million men. The largest...
Sherwood is an introductory Tactical level wargame providing simplified rules that are based on the highly successful Cry Havoc series. The game has two levels of rules: one intended for young players (10 years and up) and those new to wargaming; a second level introduces additional rules that provide a more realistic gameplay. Finally, experienced players...
Ships of the Line is a naval combat system that simulates battles between 1740 and 1815 at the tactical level. "Trafalgar 1805" recreates the clash between the British fleet - commanded by Admiral Nelson - and the Spanish-French combined force - led by Admirals Villeneuve and Gravina - that took place on October 21st, 1805. The plastic pieces represent the...
It is late in the 19th century. Slowly but surely Americans have been expanding westward across the continent. Spurred on by promises of fortune, freedom and territory Americans from all walks of life set out for the untamed lands west of the Mississippi River. This rapid expansion brings with it camps, towns and cities, some popping up overnight and...
Shoot People in Space is a set of rules for science fiction skirmish battles. It is aimed at being dramatic, exciting and occasionally over the top game of battle and space adventure. It is not meant to be a hardcore military game and the results are not meant to be particularly realistic. -description from rulebook Battles are fought in phases with...
Set in a time when ancient clans and legendary warriors navigate a brutal path of loyalty and honor, Shoshin: The Path of Ascension not only immerses players in the tumultuous lives of Japan’s iconic warrior classes but also explores the mythical elements of the times. From disciplined samurai to mystical yokai, each figure in this realm is bound by fate...
"Shot and Shell: Naval Combat in the Civil War", is a sequel of the Yaquinto wargame The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865 and includes a conversion chart. Scale is 100 yards per hex, 3 minutes per turn, with 1 ship or regiment (of infantry, or equivalent in cavalry or artillery) per unit-counter. 27...
Shot, Steel & Stone is an easy-to-learn set of horse and musket era rules that first appeared in the author's best-selling book THE WARGAMING COMPENDIUM (Pen & Sword, 2013). They are suitable for playing battlegames set in the era from approximately 1685 (when bayonets became common) through to about 1850, when rifled muskets started to dominate the...
"The Siege of Khartoum" is a low to moderate complexity tactical wargame covering the Mahdist siege of Egyptian-held Khartoum during the Mahdist Revolution. The game takes about 90 minutes to play. One side commands the Mahdist units and the other side commands the Egyptian and British units. Cards allow variety of play. The object of the wargame for the...
Wargame encompassing the entire Siege of Minas Tirith, starting with the attack on Osgiliath and ending after the arrival of the Dol Amroth troops led by Aragorn. Also includes Battle of the Slag Hills, the last battle of the War of the Ring, fought outside the Gates of Mordor. Gondor's task is to delay the dark forces long enough for the ring to be...
Broadly based upon "Sword and Pistol" and "Sword and Shield" by the same author, SIEGE is designed to play out siege warfare in the ancient and medieval periods in a relatively fast game. One figure represents 8 men. Written for 15mm miniatures the rules are adaptable to other scales. Percentage dice are used, there is a points system for those who want...
Sight is a game played on an Alquerque board using the line of sight mechanics. Players place their pieces on the available intersection, and if there is friendly pieces on the "line of sight" of this placement, another pieces are placed on top of those pieces to form stacks. If the player already has his or her own stacks at the beginning of their turn...