It is the middle of the nineteenth century and the age of steam is well underway. The Russian and Canadian governments, eager to capitalize on the new rail technology to bring together their vast countries, are sponsoring entrepreneurs to help build their railway networks. You are an investor, seeking to take advantage of their generous offer to make your...
Published exclusively in the 2023 edition of TraXX Mainline magazine, 1864: Forty-Niner takes on the Transcontinental Railroad as a variant of 1861/67 set in the United States. Featured as in-game elements are the UP’s Bailey Yard, Moffat Tunnel, Lucin Cutoff, Sun Valley ski resort, the Credit Mobilier scheme, and the Forty-Niner's route itself!...
1862: USA&Canada is a railroad construction and stock game for 3 to 7 players. The author prefers to play with 4 or 5 players! Historical specifications have been taken into account as far as possible. In other places, history should and must be rewritten. It is based on 1862, set in the same region and with the same companies which was released in 2000....
1863 Marsala Express is an 18xx railway and stock market game set in Southern Italy during the great age of rail expansion, where players take the role of investors shaping the development of Sicily and Calabria. You will found companies, speculate on shares, and build rail networks linking inland resources to strategic ports. The setting is not just...
1865: Midwest is a railroad building, and stock trading game set in the United States Midwest, which is based on the 18xx game system. In this, as in other 18xx games, players assume the role of investors in railroad companies. Play alternates between share dealing rounds, in which players buy and sell stock in railroads, and operating rounds, in which...
1865 Sardinia is a board game belonging to the 18xx series for 2-4 players and set on the Sardinia island (and Corsica). Players play the role of 19th century entrepreneurs investing in the construction as well as the financial and operational management of railways. Selling and buying shares on the stock market, seeking new sources of funding, laying...
1866 Railways of Europe is a game in the 18xx family originally started by Francis Tresham. It has several unusual elements: There are no stock rounds. Instead players buy stock turn tokens that activate interleaved with company operations on the stock market. The map is divided by national boundaries. National companies can only operate within their...
1867: The Railways of Canada is an 18xx investment and railway operations game. The map represents the central part of Canada, consisting of the southern part of the provinces of Ontario and Quebec. It is a member of the 18xx family. The game takes many features from the earlier 1861: Railways of the Russian Empire, but adds some new features. The key new...
Description from the publisher: Eddie Robbins has created an 18xx game for experts, set in Uruguay. As usual with our Winsome 18XX games, a copy of 1830 is required to play, largely due to the need for the tiles. 1868 has a shorter playing time than 1830 and includes a number of little companies, a delayed fifth railroad and a bit of South American...
While an 18xx game at heart, this game is designed to reflect both Wyoming’s core railroad history, and the effects of the coal and oil industry on its towns and cities. The gameplay is driven by the railroads which formed the territory and later the state. The boom-and-bust cycle directly impacts the towns and cities of the state and therefore the revenue...