11 Swing States is is Easy-Fast-Fun game with 4 sets of Looney pyramids, map and cards. All players try to become US President investing their funds in ads in 11 Swing States. At the beginning has every player a lead in some of swing states. (Deal StateCards) In each of 12 rounds every player invest his/her funds to ads in swing states. (Select MiniCards...
This story takes place in the 12th century when Portugal was taking shape... With his armies marching towards the south, Afonso Henriques, the King of Portugal, could not abandon the territory conquered from the Moors and decided to donate a huge plot of land in the center of the country (44,000 hectares) to a religious order of French origin called...
12 Patrols is a solo, mostly abstract strategy game played with 9 cards, 9 D6 dice, and 9 cubes. Play as the Constable of the kingdom. Send out 12 patrols of knights and footmen to protect all 9 regions. Game Overview Draw, then place region cards in a 3x3 grid. As a row or column of 3 cards is completed, add patrols (dice or cubes) between the cards that...
13 Monsters: Armed to the Teeth is an expansion pack for 13 Monsters that adds weapons, armor, loot piles, new metal-type monsters, extra battle/loot mechanics and the oddest smithy anyone has ever met; Trall. The added game elements fit neatly in the already-established player rounds from the base game and opens up many new opportunities during each...
A puzzle-ly 13 cards solitaire game about building a garden fence. The game provides a win condition. Additionally you may add up points at the end to see how well you did. Choose which boards to put vertical and with horizontal to meet as many objectives as you can. Though there are also impossible ones or do you expect any UFOs to land on your fence??!...
The game itself is simple. 16 tiles are played from a pool of tiles. The player unable to play a tile loses. There are several rules about playing a tile, but it is basically like dominoes. The 16 tiles each are laid out with a 3x3 grid which can or can not have a pip in each spot in the grid, but the center spot never has a pip in it. There are none to...
1761 is a game in the 18xx genre set in England, but the early game is about canals. Only later do the players start operating railways. The main differences from other titles are associated with how the canal companies fade away as the rail companies come to dominate. The game begins in the Canal Age. In stock rounds, players auction the Private Companies...
A mini 18xx game, set in Colorado, and appearing in issue #17 of Rail Gamer Magazine. It's for either two or three players, and there are only nine playable hexes, so it's extremely "mini". The two player game has 2 corporations, and the 3 player game has 3. There is an interesting bond mechanism that allows directors more control over how much money gets...
From the introduction in the rulebook: 1812 is a member of the Series: 18xx series of games. The series is based on 1829, by Francis Tresham. 1812 is set in North-East England in the 19th century. Two to four players represent investors in railway companies, spending their initial capital to buy wholly owned Private and Minor Companies and later buying...
1817 is a railroad operations and share trading board game in the 18xx series with a distinct financial flair. It is named after the year the New York Stock Exchange opened at 40 Wall Street in New York. 1817 differentiates itself from other 18xx games with its sophisticated financial mechanics that simulate the laissez faire capitalism of early America....
18USA is a member of the 18xx family of railroad games. The game uses most of the rules from 1817 and requires a copy of 1817 to play. The primary differences from 1817 are that 18USA adds randomization during initial setup, modifies the train manifest and train exporting rules, and provides a completely new set of private companies. The financial...