Riverwood Town is a tile placement game for 1 to 5 players, played in 15-20 minute games and inspired by games like Carcassonne or Dorfromantik. In turns, the players will place tiles matching the sides of the hexagons and forming towns, forests and rivers. Turn by turn, cooperatively, they will try to complete the missions before running out of tiles....
In Roadblock, players try to build the most wide-spanning road network while blocking their opponents from doing so. The players begin the game with 5 road tiles in hand and each turn they draw a new one. After laying down their first tile, they extend their road network each turn by playing a tile to continue the road from the tile played in the previous...
A car race for up to 4 players from corner-to-corner on an 8x8 board. The novelty policeman-shaped spinner shows both the distance of allowed orthogonal movement and whether a 'road block' (an L-shaped fence) is added or removed from the board. The physical construction of the board, where each intersection can hold a single peg from a fence, prevents...
Build Roads - Connect Cities - Sabotage Friends Better be quick and smart - the newly minted transportation commissioner has approached your company to devise a road network to connect all the cities; however the commissioner has also contacted your biggest rivals too. Who is going to win the contract? It’s anyone’s game and you’ll stop at nothing to get...
Road Rally is an abstract tile placement, path negotiation, and counter collecting game with a racing theme. Two to four players take turns placing square tiles on a 6x6 grid and moving their cars through a continually growing maze of streets and road hazards from their start positions, past two check points, and on to the finish line. Road hazard tiles...
2066. It's been years since the apocalypse hit, and your only goal is to survive. Wastelands, looted cities, and the ever-present threat of zombies. But in the last few months, hope has returned. You heard an announcement on the radio saying that a huge bunker might still be able to take in a few survivors. That is, if you can pay your way in and get there...
This expansion for Roads & Boats features 20 new scenarios, new land tiles (Polder, City), pieces for 5/6 players in grey and black, planes in 6 colors, new producers (Pearls, MBA, Bomb, Atelier, Power Plant) and resources. Rules are included for: electricity, managers, art, exhibitions, trade between players, polder terrain, cities, quick start...
This companion book for Roads & Boats and Roads & Boats: &Cetera includes: Foreword by Joris Wiersinga Table of Contents Introduction with photos of Joris's hand-made wooden Roads & Boats implementation A detailed How to Use this Book section A Jeroen-approved variant to the &Cetera Jumpstart rules A short treatise in defense of Artwork A new Secondary...
From the publisher: The knights set off from their castles to conquer the surrounding land. For the wealth of the big towns and the villages belonging to them is just too tempting. Of course, once in possession, no knight wants to lose his newly acquired properties, so this means: caution. For the other players´knights are awake to any opportunity and the...
The adventurers have set off from their camps to scout the surrounding land. Each temple and pyramid they find can reward them with valuable treasures as long as they have control over the tile at the end of the game. Of course, once found, no player wants to lose their newly discovered buildings, so use caution. The other players are aware of the...