MYnd Kraft is a card game inspired by basic programming concepts. There are two types of cards in the deck – Action Cards and Number Cards. Action cards present problems, based on programming concepts, which need to be solved using Number Cards and players score points for solving Action Cards. The goal is to score the highest number of points in order to...
This game is both a puzzle and a trivia game. Players try to place their puzzle pieces and after a successful placing they get a question. The current player can continue placing puzzle pieces as long as he answers correctly. A simple scoring track is on the edge of the board, each correct answer gives you a pin to place in a hole in the board for tracking...
Created with love for openness and simplicity going along with a strong theme... Myraclia is a strategy game to be enjoyed on many occasions with many different people... Rudy Priecinsky, Designer of Myraclia - - - Planet Myraclia. Deserted and inhospitable. Wildly controlled by the elements. Life has no place here... But you came! With your divine powers....
Not all parts of Myraclia are life welcoming... there are some deep dark voids you rather don't want to be close to... they do not allow you to shape Myraclia according to your visions ...so it is much better if they stand in the path of your opponents. - - - RULES - - - CONTENT: 3 Darkness Tiles SETUP: After the setup (pages 6-8), mix Darkness Tiles with...
Eternal powers...waiting on Myraclia...hidden from the eyes of the mighty...but generously revealed to those who appear feeble - - - RULES - - - CONTENT: 16 double-sided Eternity Tokens SETUP: Just place all Eternity tokens back-side up next to the scoring board. RULES: At the end of each round (except the last round), the last player on the scoreboard (in...
In Myriad, each player has a board and a set of letter chips. The chips are placed on the boards to form words, with the score per letter being the number of letters in the word. Unusual features of the game include: After playing a word to their own board, a player may place their letters on other players' boards to form words. Each player with letters in...
Myriath is an abstract, strategic tile-placing board game for 2-4 players. (The base game from nestorgames comes with components for only two players in two of four colors. Additional colored components are available to enable up to four to play.) Your goal in Myriath is to connect as many tail ends of your own pieces as possible to other pieces. When...
This expansion was first published in Ystari magazine, issue 2 (October 2012, p. 23), along with solo rules (p. 11). 4 colony tiles as alternative when advancing to a new colony level I - worker action: 1 food --1x--> 2 victory points - mushrooms are food when placing pheromone tile I - worker action: place / replace one tunnel (without getting earth) - 1...
Description from the publisher: When a body is discovered in the courtyard of a stately English mansion, the weapon and location are obvious; the only questions the investigators need to answer are who and why. Every guest may have a motive, and every one of them has secrets they're trying to hide! Your reputation as a detective will be assured if you're...
Mystic Rememberland is based on the classic memo game and can be played by up to 1-6 players. The active player turns over two squares one after the other - for all to see. If these squares are not the same, the active player turns them over again in the same place. Once the player has found a pair, he takes a marker from the supply and places it in one of...
Clique Mystique is a tile-laying card game for two players, using the Mystique Deck. The object is to own the most cards at the end of the game. Play starts from a randomly dealt 3x3 array of cards and gradually expands into a 7x7 virtual board. Players form groups of closely related cards (Cliques) or completely unrelated cards (Motley Crews), capturing...
Mystique Energy is a card game for 2 to 6 players that can be played with a Mystique deck. To set-up, shuffle the deck and place it face down on the table. Each player then draws a card without showing it to the other players, looks at it, then places it face down before them. This is their "energy card" and can be looked at during play. Each player then...