An abstract strategy game of tile laying played with hexagonal tiles. Each tile has path segments of one, two, or three colors (red, white, or blue), and must be added to the existing layout so that paths on the tile connect with like-colored paths in the layout. Building new paths (by connecting the ends of existing paths) scores points equal to the...
Kamelipeli (The Camel Game) is an abstract tile placement game for the whole family published by the UNICEF association of Finland (maybe in the eighties or early nineties?). The rules recommend an even number of players. The game includes a fairly large thin cardboard showing a two-colour drawing of the African continent filled with squares (135 of them)....
In Kami, the players take the roles of artist trying to get the best combinations of flowers and origami figures to get the maximum amount of points among all players. The game starts with one isolated tile in the middle of the board, players take turns to add tiles to the board, they must place them in specific places and orientation to make them match...
かなカナ (Kana Kana) is a Japanese word game where you make various words using hiragana and katakana. The publisher encourages you to make your own games using the 46 character chips! The game includes hex-mapped tiles (akin to Attika). Players draw letter chips from a bag and place them on the tiles. The main way to play "Kana Kana" is to place chips on the...
Off the coast of southern Australia sits Kangaroo Island, home to an abundance of diverse wildlife. Mobs of kangaroo inhabit the scrublands, while local little penguin colonies thrive in nearby rocky burrows. If you look up into the occasional eucalyptus tree, you're sure to see a pair of koalas, and if you peer into one of the many waterholes, you may spy...
In Kano, 2 to 4 players compete to create their own Emakimono—traditional Japanese painted handscrolls—by skillfully arranging vibrant paint pots. The game elegantly blends tactical resource management with spatial optimization as players navigate a shared central mat to collect the pigments needed for their masterpieces. Gameplay Mechanics: Precision and...
Kao the Kangaroo is an adventure board game for the whole family. Take on the role of the jumping Kao the Kangaroo and traverse abstract worlds familiar to fans of the video game. Build the board by adding new tiles and move your Kangaroo collecting precious coins, treasures and cards. Jump on them and collect valuable coins, treasures in chests and cards....
Kaomi is a territory game for two players: Black and White. It is played on the spaces (squares) of an initially empty square board. The recommended board sizes are between 5x5 and 9x9. Each player must have access to a sufficient number of stones of their own color. DefinitionsIn these rules, "adjacent" always means "orthogonally adjacent". A group is a...
Kaos is in old Swedish children’s game. In the game you have to drive your car from a start tile to the end tile. You do this by drawing and placing tiles with roads and traffic sign on them. You have to follow the road on the tile and you also have to abide by the traffic signs on the tile so you can block other players with a one way road and so on. You...
This is a fan-version of Carcassonne based in space. It replaces cities with habitats, roads with wormholes, and monastries with planets. The River becomes a Nebula and defines two different types of habitats. It uses double-sided tiles that have to be drawn from a bag. This makes possible the introduction of tiles that trigger special actions....
Elspeth is the only daughter of the mighty ruler of the Western Kingdoms. Alas, its airy palaces were, for her, more like a prison. While her brothers were telling stories of their brave adventures, the beautiful princess was taught how to sing and sew. But this was not to be the destiny for stubborn ELSPETH. With the secret help of the king's...
A quick little abstract strategy where players take turns placing buildings in a growing city. There are 7 rules that make placing buildings a little tricky (e.g. no buildings of the same type next to each other). When you place a building, you gain points in the colors that you placed your piece next to. At the end of the game, double the color you scored...