This tile laying games pits two players against each other, trying to build point-winning diamonds and rubies, whilst blocking your opponent's efforts. There are bonus tiles that let you make double moves or swap out tiles from the game. The tiles are rhombus-shaped, with 30 per player, and each player takes their turn adding a tile to the table, one at a...
Hidden Realms: The Mummy’s Tomb is a single-page, Print & Play, Roll & Write dungeon crawl inspired by classic D&D maps. Draw polyomino shapes to map a new dungeon every game. Uncover treasure in the form of coins, keys, and magic items. Face deadly guardians, like oozes, skeletons, zombies, golems, mimics, and the Mummy itself. Plan carefully, because...
User summary In this game, the player, as a child searching a space in darkness, aims to get out of there without getting caught by the roaming monster. —description from the publisher The monster follows a preset path unless it sees you. The player (child) can explore at most one new tile per turn. You lose if the monster catches you or if the monster...
Hattie the Hare and her friends are in the park for a game of hide and seek! Hide nor Hare combines dice-rolling with sudoku. The game consists of a board, 40 tiles, 10 markers, and 3 dice. Alternately, the game can be played as a roll & write, with just 3 dice and 1 sheet of paper. Players use dice rolls to fill the park (a 6x6 grid) with Hattie, her...
A competition for creative miscreants Sharpen your bone saws and practice your whipstitching, the competition has begun! Take turns laying body part tiles to build your own unique abomination, trying to get the most desirable features and win the most trophies. With randomized win conditions and over 200 unique hand-inked body parts, no two games are ever...
Not hideous enough for you? Freshen up those stale monstrosities (or push them further into decay) with this expansion that adds new ways to play and deeper strategy to Hideous Abomination! Rot tiles make other tiles useless. Robot tiles are automatically bolted down and resist Rot. It's a disgusting new dimension to the game! —description from the back of...
A boardgame using elements from Yahtzee and Poker. A specially designed board allows players to place their tiles (showing a regular deck of cards) and make combinations. The better the combination (ie: Full House, Flush, etc.), the more points you score. Play continues until the tiles run out or the board is full. The player with the most points wins the...
Players take turns moving their kings around a playing field of hills. The kings movement is like a knight in chess. During the opening, hills are claimed, but you can't claim 2 hills that are adjacent. In the midgame, knots are formed and merged together forming contiguous chains of hill ownership. The player with the *fewest* knots wins the game. A 4...
One year after you graduated, your overly optimistic class president arranged a reunion at sea. Things got a little heated, and one sunken boat later you are stuck on a raft made of debris with a bunch of people that really have changed since high school. With limited supplies, can you survive the next 3 days at sea with them? High School Chums: Shark Bait...
From the back of the box: "The era of the old gas lamps is over: the city discovers electricity. Four power companies are fighting hard for concessions… HIGH VOLTAGE is a high-strategy game where tactics and interaction are your cutting edge." Install longer power lines and supply as many neighborhoods as you can with your power company! Each player acts...
Higher Digi-Quate is an advanced version of Digi-Quate. Like Digi-Quate, it was invented by a National University of Singapore lecturer and it is game of forming mathematical equations on a square grid board. Players have hands of 10 tokens showing numbers and mathematical operators. Each turn they try to form an equation, intersecting crossword-style with...
Take charge of your clan from the Scottish high country. In each round, a player first builds up his clan and landholdings, and then optionally conducts a raid on an opponent. You start by pulling six cubes from a bag. With green cubes you increase your ministers and potential to gain VPs at the end of a round. Yellow cubes attract warriors and permit you...