Dice-based combat with tile-based resource gathering. Spend resources to expand your armies, upgrade soldiers, or climb the tech tree. The goal of the game is to capture 20 enemy soldiers. The first player to do this wins. However, if all of one player's soldiers have been captured (they have no more on the board or in their reserve pile), then the player...
Another quiet day at the precinct — but not for long. A woman, covered in tears, bursts through the door, crying that her husband went missing. It seems that Mr. Alfred Worthapenny did not show himself at home for two days. He didn't show at work either, and friends report no sightings. After sending the woman home, you place a quick phone call to...
The museum was closed on that day to not cover any tracks. The custodian, waddling back and forth on the red carpet, was plucking his hair out and quietly moaning each time he glanced at the empty space that the painting left. Guards were standing by the wall and looking at the tips of their boots. Unfortunately, the detectives did not have any good news....
A classic economic-strategic game (where money is victory points), located in the mid-20th century in a hypothetical country occupying the Iberian Peninsula, which simulates the economic-productive cycles with great realism. The game alternates expansion phases (creation of industries and transportation networks) with operational phases where the...
Community is a fairly simple cooperative tile-laying game where players try to connect a Home tile to all of the important "community" Location tiles (hospital, school, park, recycling center, and so on) using road tiles of varying connections. The intent is to get players (especially children) to contemplate what makes a community, as well as teach...
Community Garden is a tile-placement game with a bid-for-turn-order mechanic. Players are all trying to complete the shapes of vegetable plants in a garden before anyone else does it. Setting yourself up to do so without setting up another player creates tension. The bid cards also perform special moves so you must weigh their functionality vs going...
"It's been a long day at work and it's finally over. Time for a mad dash home on the evening Commute! Hit the streets in this dynamic card game with an ever-changing board that you build as you fight to be the first player home. Endure car trouble, spontaneous detours, road construction, and your biggest threat, the other road hogs trying to beat you...
Comparity is a series of fast-paced, compact board games in which you compare everything in the world, from the heights of famous buildings to the box offices of classic movies. Statistically, every other fridge in our country is decorated with magnets representing world landmarks — the Eiffel Tower, the Taj Mahal, the Colosseum, Neuschwanstein castle, the...
In Comparity: Films, players must place their movie cards on the table in a grid according to when they think the movie was released and how much money they think it earned: the lower-left of the grid for low-earning movies and earlier release dates, and the upper-right of the grid for high-earning movies and later release dates. On your turn, you can...
Compart is a territory game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). Black plays first, then turns alternate. On your turn, for every viable area with one or more empty points, place a stone of your color on one of those points. A viable area is a viable point along with all...
Complete the Atlas, a.k.a. ブランクワールド (Blank World) is a Japanese game of world exploration. Set in Portugal in the late 15th century, King Afonso V enters into a trade agreement with Lisbon's great merchant Ferdinand Gomez. Instead of granting subsidies to explore, the agreement entitles Gomez to exclusive trade in the specialty products obtained from the...
In Completto, each player tries to create an ascending row of 22 tiles. Unfortunately, the tiles — numbered 1 to 100 — start out face down on the playing area and are revealed only one at a time while you play, and you're likely to find that no gap to place the tile that you've just drawn. What do you do now? Whoever first creates an ascending row of 22...