Academic Marathon is a playful board game that simulates the adventures of student life, from lectures and colloquiums to the awarding of diplomas. Players will find 66 challenging boxes, reflecting the real life of a student, from everyday worries to unexpected challenges. It is a cooperative board game where you and your friends work together to complete...
ACOR is a fantasy-themed game in which we will be an adventurer in search of the magical gems hidden in the forest of ACOR. ACOR is a tile placement and test solving game, where your ability to place the tiles correctly will be as important as your luck with the dice to win the biggest amount of gems and rise to victory. On their turn, players must choose...
Acornism (ドングリシュギ) is a family friendly tile placement puzzle game with easy to grasp rules but deep strategy. Surround the forest animals with the amount of acorns they need. When the total number of acorns on all four sides of the forest animal adds up to the number on the animal tile, the animal is full and leaves the forest. Place a fallen leaf onto...
The ACQUIRE Wild Tile Variant Kit is made to fit most editions of ACQUIRE games. This kit allows each player to start with a blank tile that can be played on any open square during their turn at any time during the game. The ACQUIRE Wild Tile Kit includes six (6) blank tiles and an instruction booklet. Tiles are from actual ACQUIRE games that have been...
The ACQUIRE 1963 World Map Conversion Kit allows players to adapt their versions of ACQUIRE to the rules used in the 1963 original concept edition of the game of ACQUIRE. This kit includes 29 stock certificates, 6 information cards, rules booklet & Lloyd's Rules of ACQUIRE. This kit allows the players to play their ACQUIRE game with the original Sid...
ACQUISITIONS ACQUISITIONS is a game inspired by the ideas of Sid Sackson. It is a game that is predicated upon building a Kingdom of wealth. Long ago, in distant times, Kingdoms were sometimes won and lost by mighty armies. Battles were waged to gain the lands and treasures held within the Kingdom under siege. Yet always behind these mighty armies were the...
The Actiles (ACTion tILES) sytem was designed for the "4 cards or tiles only" contest, and explores how much complexity you can squeeze into 4 simple tiles. Each turn, a player matches the tiles along at least one side; this can trigger additional actions by matching up verb-condition combinations, Example: "score 1 point" - "if the colours match". The...
ACTOP: Ancient Construct Tower of Philosopher, a.k.a. 古代建築「賢者の塔」 or KOZO, is a three-dimensional stacking game in which players build chimney-shaped towers out of polycubes placed onto a board. One round is composed of the two actions of placing one of the twelve polycubes and a balance stone within the confines of the 8 square-gridded base. The cubes of...
In ASMV, players 'invest' in the construction of connected regions, while attempting to predict their final size, sabotage opponents' plans, and squeeze into the spaces left behind. Each turn, a player uses one of their own number tiles, and a color chip from a common supply. Most often, they will place both in an empty space on the board, subject only to...
"EXTRA! EXTRA! MR X STRIKES AGAIN! In a clear statement that no museum is safe from his mechanisms, Mr X has pilfered from yet another British institute of history..." Ada Lovelace: Legacy of the Analytical Engine is a solitaire roll-and-write legacy game, following our protagonist, Ada Lovelace, as she chases the elusive Mr X around the globe. Over the...
Diamond Mining - Adamas (Greek) Adamant, inflexible; used by Greek and Latin writers for a stone (as a diamond) of impenetrable hardness. Object of the game. To produce a thriving Mining Company and collect cash and assets in the amount of $500,000 starting with just $30,000 Each player controls an area where their claims are placed in hopes of hitting an...
User summary: This is a majority game in which players stack their 6 tiles depicting the numbers 1 through 6 on 3 spaces on a common board. A player who occupies 2 or more spaces wins the game. A player may roll his dice at any time and use them as a tile of the number of depicted pips. Players are free to choose whether to use their dice. To place a tile...