In Hacienda, you’re not just managing land—you’re restoring an ecosystem. Set in the wilds of Argentina, players take on the role of eco-conscious entrepreneurs re-wilding the Patagonian steppe. Through careful stewardship, you'll introduce native animals like pumas, capybaras, and guanacos while competing to create the most thriving eco-tourism business....
It's a perfect day at the beach, and the only thing left to settle is whose sandcastle reigns supreme! Sandcastles is a drafting and tile-laying game for 2-6 players in which everyone building their own sandcastle, tile by tile, over 15 rounds. Each round, one player reveals tiles one at a time and passes them around the table. Every player must decide in...
A remote Pacific island has been opened for development. What was once an untouched landscape is now a prime opportunity for tourism investment, attracting competing entrepreneurs with capital, ambition, and sharply different strategies. In The Resort, you manage the construction and operation of a luxury resort. You will invest in accommodations...
The year is 1610. The world, as we know it, is on the precipice of change, a fragile balance between ancient dogma and dawning reason. Whispers of a new truth echo through the hallowed halls of academia and across bustling piazzas. Nicolaus Copernicus's radical theory, once a fringe idea, now finds a formidable champion in Galileo Galilei, whose...
The Isle of Penguins is a competitive open-drafting and penguin-placement board game. As a citizen of Squalls End, your expedition to the frozen lands of the north has suddenly become a rescue mission, and you must rescue as many penguins as possible before the ice melts. To succeed, you'll travel to ice floes, gather fish, study ancient lessons, and clear...
Construction began on the Prince Edward Island Railway (PEIR) in 1871 … the rest is a financial catastrophe. Criticized as the most crooked railway in the world (both physically and financially), Prince Edward Island was nearly at a full economic collapse within a year. In 1873, Prince Edward Island dumped the PEIR onto Canada and joined the Canadian...
In a series of missions, players terraform new planets and discover new cards and mechanics. Winning a mission makes you governor of that planet and earns you extra points for the final mission where the overall winner will be decided. Based on the familiar mechanics of Terraforming Mars, Legacy of Mars adds mechanics such as melting glaciers, worker...
“I’ve had my fill of smoked fish”, the alderman of the little Dutch town grumbles. “Bring me some apples to finish the meal!”. His servant looks worried. “We are out of apples sir. The De Witt family has been cutting peat close to our lands and now the water level in our orchards is too high.” The alderman’s face turns into a frown: “I will go to the count...
THE 2010 ELECTION is a two-player light game about a single election campaign in mainland Great Britain. It is based on the principle that parliamentary boundaries and demographics, as well as party policy, determine elections. Policy may influence the floating voters, but all parties depend on their partisans whose loyalty is not a matter of electoral...
A-A-Arctic Kettering is an Icehouse game played on a chessboard using "Kettering cards" -- tiles with arrows which are placed on the chessboard at the start of play to create a gameboard unique flow for every game. The players then attempt to capture three trees (a small piece stacked on a medium stacked on a large) of their opponent's pieces to win....
"Just beyond the horizon Aapep lies coiled in wait, greedily charting Ra’s progress across the heavens. At dusk, as the setting sun brushes the western mountains, he prepares to strike..." In Aapep you play either the demon Aapep, trying to swallow the sun, or the god Ra, fighting to escape the dark seas of the underworld. Players take turns placing...
From the designer's website (used with permission): Aatheuo (pronounced like "off-uh-you") is a tabletop game that was inspired from my love of Uno, Scrabble, and Rummy. 2 to 4 players take turns placing tiles from their hand onto the board, creating sequences and sets or three or more tiles. You win if you are the first player to have no tiles remaining....