In this hauntingly poetic take on Daifugō, passing is no longer a retreat, it's a statement. Silence may grant you privilege, and music may trap you in noise. Whether you hold a powerful hand or barely a chance, every move echoes with meaning. Will you claim initiative through restraint, or roar forward into chaos? In this game, the ones who hesitate are...
Skip-Bo Breakers imports Card Games: Climbing concepts into the Skip-Bo brand, familiar to the U.S. market. The traditional Skip-Bo cards are replaced by 64 plastic tiles, shaped like sideways chevrons, and rather than trying to simply sequence their cards, a lead player plays a set of cards: a single tile, a pair, running pairs, or a straight. Then...
Skull Fiesta is a light and fun trick-taking game based on Cucumber (Agurk, Gurka). The most important object is to not win the last trick, and if you can save the most interesting card (Skull or Revolver) to the last trick, then it will be a great surprise for your opponent...or for you! The combinations of cards changes the end of the game and makes more...
Skybirds is a game for 2-4 players, where you’ll fight for dominance in the skies over the battlefields of the Great War (which later came to be known as World War I). Aerial combat is simulated by – and this is a little weird but work with us – winning rounds of a ladder-climbing, empty-your-hand card game. If only real war could be so civilized! Players...
A climbing shedding game with a slot machine theme. Cards have no numbers, but different slot machine symbols. A hierarchy of symbols is dealt out at random at the beginning of the game. When all players pass on a meld of symbols, that symbol goes to the bottom of the hierarchy. Players can flip the hierarchy once per game with a lucky coin before they...
How long can you climb the highest snowy mountains on the planet? Rely on your partners in Snow Climbing, managing your resources in an innovative cooperative climbing mechanic. Be careful not to lose important items and try not to cause an avalanche. Surviving the cold is only part of this extreme challenge! In this ladder climbing game, cards represent...
Players determine who the dealer is by Rock-Paper-Scissors or by rolling dice. The dealer shuffles and deals five cards face-down to each player. The remaining cards form a face-down deck in the middle of the table. Players can only look at their own cards. The dealer first draws a card from the deck, and adds it to their hand. He/She plays a card of their...
44 Number cards 30 Operation cards (+, -, ×, ÷, =) 3 Wild cards Player Count: Designed for young children, suitable for group settings Setup Shuffle the number and operation cards separately. Each player receives a mix of number and operation cards (specific distribution not specified but should be even). Gameplay Objective: Players use their cards to form...
ソロル (Soror) is a shedding card game from Japan. Players are trying to shed a card from their hand each turn until they are down to a single card. The value of their last card is their score, and the winner is the player with the highest score after a few rounds. The cards are numbered and are either black or white. The player must play a card following the...
Sosuto is a climbing game based on prime factorization. Play proceeds clockwise and on your turn you must, generally, play a higher card than the last person. You may play any higher card that shares a prime factor with the last card played; you may also play a lower card if it is one of the prime factors. The cards are color coded to aide in the math. A...
All cards are distributed. Now it's about getting rid of the cards as fast as possible. The first player decides what he lays out (a combination of cards of equal value). The others must place the same combination of a higher value. You can only place cards if you have a higher combination than the predecessor. Raise or fold. The first player that plays...
Speedy Delivery is a climbing game with a courier theme. In Speedy Delivery, each round one of four players will take on the role of a courier, attempting to deliver (shed out) their entire hand of cards before the other three players can prevent it from happening by shedding out first. Each round, players bid to determine who will be the Courier and who...