The Pumpkin Patch is a small pack of 21 cards that adds delightful variety to Chapter 1 of Hildegard. Encounter a host of exciting and comical new characters who confront Hildegard with a tempting proposition, possibly leading her into some unexpected trouble! With flying corn and jack-o'-lanterns, this expansion captures the festive spirit of Halloween....
Spire’s End: Volume 2 – Episode 1 is an adult, narrative-driven card game for 1 to 3 players. It is a choose your path adventure that runs alongside the events of Volume 1. You follow a solitary beekeeper and a band of strangers through a blood-soaked western filled with dust, grit, and treachery. No prior knowledge is required. Episode 1 is a complete...
Spirit, the game of mysterious communication around a Divination Table. Mediums and spirit communicate on the Divination Table. Their goal? To evoke the past life of the spirit, discover what matters to it, and thus help it reach the Beyond. Cooperation, delicacy, and sensory listening put you in connection with the spirits. Sit around the table and trust...
Fathomless Mud Of The Swamp likes having Sacred Sites where Invaders will Build, but may need to re-create those after oozing outwards with its Innate Power. In smaller games, might be able to cut off the most Inland lands from Explore actions by Destroying Inland Towns/Cities and stopping new ones from being built. Causes a fair bit of Fear, much of which...
Sun-Bright Whirlwind is good at handling Explorers, clearing newly-Explored lands of Invaders so they don't Build there. Not nearly so good at dealing with Towns/Cities. Can focus on Energy and largely forego its Innate Power, focus on Plays to aim for mid-to-high Innate thresholds, or strike a more balanced path. Adds at most 1 Presence per turn, so there...
Devouring Teeth Lurk Underfoot likes being in the same lands as Invaders, so it can use Range 0 offensive and defensive Powers. The first of its Innate Power can give some mobility, if needed. Has a poor Plays track and potent but expensive Unique Powers, so can be better at handling fewer large threats than lots of little ones. This is a low-complexity...
Eyes Watch From The Trees is good at Defending against Ravages, and at steadily earning Fear. Its ability to Gather Dahan to fight back when Defending can make a huge difference, changing a stalling tactic into a blow against the Invaders. This is a low-complexity spirit. It’s the same spirit as is included in Horizons of Spirit Island; in Germany, it was...
Rising Heat Of Stone And Sand‘s play stile is Weaken-and-Destroy. Likes having Sacred Sites where there're Towns/Cities, as it makes all Spirits' Damage more effective there. Has an easier time setting up Sacred Sites in Sands and Mountains, but can do so in any terrain with a bit more time. This is a low-complexity spirit. It’s the same spirit as is...
The Champions of the Dahan Token Pack includes two new colors of presence tokens (orange and green) as well as additional Cities, Towns, and Explorers to add to your game of Spirit Island to allow up to two more players to join the team as you all work together to rid your island of the encroaching Invaders. These token packs can be used with the Spirit...
Two promo Spirits for Spirit Island, printed as part of the initial Kickstarter. Includes two Spirit Mats and eight Unique Power cards. When in print, it is available directly from Greater Than Games. Heart of the Wildfire is a joyous Spirit of fire, destruction, and (maybe eventually) renewal. Mechanically, it's high-complexity, extreme-offense, and...
Spirit Island: Heart of the Wildfire & Serpent Slumbering Beneath the Island Promo Spirits társasjáték Kiegészítő 7000 Ft-tól! - 1 felhasználó árulja ezt a játékot!