This book, released in 1976, includes rules for more than 80 non-traditional games, many of which are cooperative in nature. It is an outgrowth of a yearly New Games festival which took place for awhile in the early 1970s. While the book might look dated, it is still quite useful for impromptu games with any number of participants. The book is divided into...
Due to the rising tide of witchcraft that is threatening to overtake the burgeoning town of New Salem, the founders have elected a Constable to help mediate the situation. Because it is feared witches may have infiltrated the founding group, the Constable will rotate among them to avoid any witch getting too much power. The Constable will be in charge of...
To play, you consider several words and phrases, and determine the order in which they entered our language. Each card has a word on front. Players try to put them in the correct chronological order. When they have finished, they flip the cards over to see how they've done. The year each word entered the language are printed on the back. The game can also...
New York Crisis is a cooperative game for 1 to 4 players, the players will play as the members of the Smith family, who accidentally find themselves involved in a serious crime that took place in front of them. You will have different scenarios to play each game, where the characters will have to explore Manhattan, and collect clues to find out what...
New York Noir (formerly High & Low) is a film-noir, narrative mystery detective/deduction game, set in New York City, and spanning several decades from the 1930s through the 1950s. It's a cooperative/solo game in the spirit of Sherlock Holmes Consulting Detective, with a focus on longer cases meant to be played over several virtual days. Investigate...
In NewSpeak: Dead Drop dissident players have access to limited visual information in the form of a hand of picture cards, items that can be 'hidden' in different locations to give them an edge over the moderators. The moderators will have to contend with one piece of information which is hidden, rather than completely open information in the dissident...
1-2 player expansion for NewSpeak. For the 1-player component of NewSpeak: Dissoance, players take the role of a solitary Moderator, looking over a conversation between two suspected dissidents, which you must decode using the Moderator Code Cards and Moderator Dashboard as you would in the core game. Incorrectly determining the meeting location of...
Navigate the precarious world of social ratings in this modular expansion for NewSpeak, bringing Dissident Player ratings and Location ratings to the game to add another element to the code-breaking challenge. Play as two all-new Dissident characters, and don’t forget - keep your rating high! In Rated, each dissident player is assigned a social rating...
Expand your Dissident team to incorporate up to 8 players in each game of Newspeak. While your Dissident team may be larger, there may be traitors amongst you - seeking to secretly communicate with the Moderators to undermine your revolutionary efforts. Sabotage includes materials to extend your games of NewSpeak to 8 players from up to 6 in the core set...
NEXT is quick to play and easy to explain: Each person thinks of a chain of 6-8 words that the team must later guess. However, they only have the first letter of each word to go by. Sounds easy? It is! All you need is a little creativity and a good sense of your fellow players. NEXT is a cooperative word game full of surprising associations, bizarre trains...
This card game is a last person standing fast paced throw down. Everyone is a citizen of Big City and all players play off the same central deck. Each player starts with 7 clout tokens that can be used to modify a Big Test roll. Players can also use their cards to modify, reroll, skip, force others to roll, take clout from others and more to impact the...