Vol de Nuit (Night Flight) is inspired by the masterpiece of Antoine de Saint-Exupéry. The game is meant as a tribute to Saint-Exupéry’s work, and was realized in partnership with the Fondation Saint-Exupéry. Fly through the night until you see the first light of the day, or sink into the dark ocean of a dawnless flight. In this cooperative game from 2 to...
From the crumbling earth an ancient castle rises slowly over the city of Sedgewick - a dark lord's tomb. Within its confines, untold thousands of Vampires slowly emerge from hibernation. The Night Hunters must enter the cramped confines and vault-like chambers of the Castle to rescue their father and defeat this graven menace. Night Hunt is a board game...
A Night in Deepwail Manor is a short and simple push-your-luck game for 1 or 2 players playable in 5-15 minutes that uses only a small deck of 29 custom cards as well as 4 double-sided character cards. The player (or players) will control two children who explore the creepy Deepwail Manor on a dare and face eerie locations and dangerous encounters as they...
Night Night is a fun bedtime game with 8 ways to play. Created for babies (yes, babies!), toddlers and up! Create a bedtime routine, tell stories, count sheep and play games to develop language, imagination, observation, memory and more! Includes familiar bedtime objects, friendly characters, fun locations and sleepy yawns all beautifully illustrated by...
Night of the Living Dead is a conflict simulation of the George Romero and John Russo 1968 cult horror classic movie done as tribute to the genius of the "grandfathers of the genre." The game begins with the scene after the small group of people have joined together to defend themselves in an isolated southern farm against a growing mob of menacing...
The year is 1984. Your city is under siege. Grey alien soldiers are everywhere. Alien rule is immanent. It's up to you and the teenage trouble making Task Force to save humanity. The Night of the Saucers is upon us, and Earth's only hope just got out of detention. Night of the Saucers is a collaborative game for 1 to 4 players, ages 8 and up. The average...
Night Witches is a solitaire or two-player cooperative game in which the Night Witches–female pilots of the Soviet 588th Night Bomber Regiment–work together to fly harassment missions on the Eastern Front during WWII. Their planes are rickety and minimally equipped, but with their engines whirring quietly and with the dark of night to cloak them, the Night...
Each night, a secret war is waged. The battlefield is always the same, but the enemy changes; some nights, taking the form of spiders and creepy-crawlies, other nights, taking the form of unknown shapes that shift on the edge of your vision. Your duty is to defend the serenity of dreams from the corruption of the Nightmare by ensuring that the Nightlight...
You are Trapped in a vampire’s castle. The vampire will be back in an hour. If you don’t want to be the vampire’s next meal, try to successfully match eight pairs of magic items that enchant the castle’s gate and escape! How to play: On the table there are 16 face-down cards (8 items in two colours). The aim of the game is to discover all pairs of cards...
You are The Lone Survivor of last year’s Dead Run Incident, the night when the animals came back from the dead hungering for the brains of humans. Somehow, you escaped the Nightmare Forest before it was overrun by the undead. After that horrifying experience, you steeled your heart and appointed yourself the investigator of the strange, wild, and...
Setup: Place this card next to the main board, as close to District 5A as possible. Gameplay: When a Revolutionary player is taking a move action, for 1 ops they may move a single fighter between District 5A and the Radio card. Once a fighter is moved onto the Radio, it is immediately revealed (and stays revealed if it moves back to District 5A). As long...
In The Nights of Kind Ludd players direct secret cabals of English Luddites at the dawn of the Industrial Revolution. Together, they will build underground trade networks, lead covert raiding parties, conspire, take oaths, and smash the infernal machines. But beware the Crown's reprisals! Government spies, hired militias, and vindictive judges are...