The Blood Contagion Mission Pack adds the Infected to MERCS: Recon Infected in Recon are experiments that have gone bad. They are considered to be Employees. If they are killed, civilian penalties apply. However, Infected do not try to leave the building like other Employees. They seek out and attack other OpFor and MERCS. The Infected have a chance to...
From the publisher: The element of water is universally considered to bring life, except in this case. Deep within the oldest mountains of the north, where the bitter cold freezes water in an instant, Iao was born. Encasing itself in a metal from a lost age it wields shards of Kelemite as a giant mace. The intense cold that radiates out from Iam freezes...
From the publisher: The Elementals have always existed but were dormant within the very land and air itself. The manipulation of magic and its misuse by the younger races stirred something within them.... anger. Iathi are composed of three elembents, Earth, Air, and Fire. Their intellect has evolved over time, allowing them the understanding to use items...
This is a set of Kickstarter Exclusive rewards for Myth that was part of the MERCS: Recon Kickstarter. These were stretch goals that were unlocked during the Kickstarter campaign and were part of the "Myth Pledge Level" and "Agent Pledge Level" (and higher pledge levels). This set includes the following miniatures with associated cards: Inquisitor Alger...
From the publisher's website: In dark caverns deep beneath the old buried cities of the world, lie the spawning pits of the Rath. These ponderous, lumbering rats are a perversion of the once graceful Huranii, their great eyes now filled with malice and hate. Masters of ranged combat and shadow magic, the Rath are feared by even their own kind. The shadows...
From the publisher: Years ago the great Minotaur race roamed the lands around the Watcher's Woods until the cursed Nethervine slithered into their nomadic camp. Devouring the intellect of these powerful beings increased the strength of the vine, creating a perfect host. None may hide from the piercing gaze of the Sycleech. This expansion requires Myth base...
From the publisher: The creatures of the Darkness fear nothing in the four kingdoms, except the intelligent Nethervine that dwells within the Watcher's Woods. These parasitic stalks attach themselves to others, devouring what was and changing them into the dreaded Sycline. Sycline wield the "bones" of fallen lathi to destroy anything that comes near them...