Journey as ambassadors to mysterious Rotlands - the place of congregation for all infected with Dimrot, who now live governed by mysterious consciousness. The Dimrot hates sunlight more than anything, but is the enemy of your enemy always a friend? Rotlands Crusade is our second Add-on Adventure, this time aimed at experienced Characters and full of...
1 New Adventure of 3 chapters (10-15hours) 3 New Epic Scenarios (4-6hours each) 1 Epic Encounter 12 Followers 4 Pets Heir to the Forgotten City: Luada's Nightmare, Adventure Box Journey to the town of Galley at the edge of Evershade and discover the dark secret of the Forgotten Empire. Secrets of the Sun Court: Epic Scenario #1 Embark on a journey to the...
You are a detective specializing in inheritance cases and are hired by the foundation of a recently deceased steel baron because there are apparently problems with his estate. The investigation turns out to be an exciting case that takes you, together with the Ruhr original Herbert, to various places of interest in the Ruhr region. Whether it's a colliery...
As you do every year, you are on vacation at Uncle Poldi's villa on the outskirts of Bad Ischl, right next to the imperial villa. While searching for a recipe for Kaiserschmarrn, you come across coded clues to a lost treasure of Empress Elisabeth in an old cookbook in his huge library. Your uncle, whose grandfather was a cook in the Emperor's service, asks...
Exciting escape game for children aged 12 and up, as well as adults, across Bavaria. After the escape room, comes the escape region: The original home escape game takes players on a journey through Bavaria with 50 puzzle cards - passing by the most famous landmarks from Franconia through the Upper Palatinate to Lower and Upper Bavaria. In search of the...
Exciting escape game for children aged 12 and up, as well as adults, across Nothern Germany The next escape room is called Escape Region: On 50 puzzle cards, this thrilling escape game leads along the coast of the North and Baltic Seas, passing by famous landmarks. In pursuit of the treasure of the pirates, tricky tasks must be solved, cleverly combined...
The Language of Magic is a deck-building card game for 1 to 4 players inspired by the works of Richard Garriott. The Language of Magic is a game which can be played in two ways: 2-player duel – players attempt to build an arsenal of powerful Words of Magic to overcome their opponent, or 2-4 player cooperative or solitary play – players work together to...
From the back of the box: The rag monster loves fabric patches to bits! And he can't get enough of them! Sometimes he even eats so many patches at one time that this belly hurts. So he'd better be fed, but with the right patches. Do you want to help? Who has a good sense of touch and pulls the right patches from the little bag? Pick a Patch is a collection...
Lapsus is a cooperative word card game. In every round, every player, except the interpreter, receives a secret theme card and 8 syllable cards. Then, they must use their syllable cards to form a word related with the secret theme card they have. After one minute, all theme cards used by players are shuffled, now it's time for the interpreter to draw one...
After global nuclear war, the earth covered with thick nuclear dust couldn't be ideal for human or any life, and the situation become worse every year in spite of many efforts to recover it by survivors. The chosen scientists group of global survivors on the earth had ambitious plan to manage a big city to float in the sky above the nuclear dusted cloud....
Description from the book: In Larger Than Life – Directors Cut you learned that it all boils down to the Story and we gave you the tools to create them. In Action we’ve taken it a step farther; now we’ve given you three full blown adventures. Each Story comes complete with pre-generated Stars, Co-Stars, Big Bads, and more, but they will work just as well...
-Abundance Through Play- Lark is a party game for venturesome people. Players challenge each other to get out of their comfort zones in fun and affirming ways using challenge prompt cards and the roll of a 12-sided die. How to play: Players all draw four cards. One Player (the Dealer) chooses a prompt from her cards or makes up her own for one or more...