From the box: Early Years is a collection of four co-operative card games which encourage close observation, communication, imagination, and social and memory skills [Some of which were previously published as stand-alone games]. - Animal Train: Try to connect halves of animals to form a long train pulled by Teddy Bear's engine. - Fuzzy Math: Form a...
This game was crowdfunded but not delivered to backers. "Page 1, Byline of the Titan Front Newspaper. Submitted by H. Harvey Harris, Editor and Chief - Alphas. That's what the government called all these super power freaks. On this day, our city, our beloved Titan City, is crawling with these menaces! Each one, with their own agenda and their own way of...
LetterTricks is a collection of trick-taking card games. The deck consists of 52 cards, but instead of having numbers like most decks, each suit contains letters of the English alphabet. There are three suits, each having all vowels, most common consonants, and two of the rarest consonants. LetterTricks Cooperative is a 4-5 player cooperative game in which...
In the heart of Nethermoor is the broken tower of Arkenspire—a once-mighty tower built by the sole survivor of the Pheran empire, Szera the Doomchild. Szera’s history is inexorably tied to her fortress of Arkenspire. Vague written histories of Vaulsk have been deciphered by scholars to reveal that the earthquake (known by the Pheras as “the Welcoming”) was...
When the first four races of Eastony made an alliance after years of conflict, it began an age of heroes and prosperity. Five Holds was founded, and the Council of Middenvale forged a unified order of law and melting pot of cultures. However, this was before the coming of Szera… When the Pheran Empire fell, Szera claimed the harsh and untamed lands of...
Stretch goals from the Altar Quest kickstarter, including an alternate game board, 135 additional miniatures, 417 new cards, and an exclusive expansion "Call of the Lunarin" designed by Isaac Childres, creator of Gloomhaven. About Call of the Lunarin: The dark moors of Swales are some of the most dangerous hunting grounds in Aridika. It is there that the...
A cooperative deck building game of vigilante heroism. You won't see Crime City on any map, but that's how people have come to know your hometown. Sadists, Anarchists, the Mafia, each carving out portions of the city they call their own. Hundreds of innocent bystanders caught up every day in their turf wars, or held under their oppressive thumbs. Precious...
Always Carry Water is a competitive survival card game. You've crash landed in the Northern Wilderness. You and others have luckily survived the wreck, but nobody is interested in cooperating to survive. Each of you decide to forage and explore for civilization on your own. Manage what you can carry, brave mother nature, and watch out for ruthless...
In this environmental game, players try to prevent greenland from being covered with mud. In his turn, a player reveals a situation card that shows a positive or negative environmental behaviour. In the case of negative behaviour, the bad figure "Schmutzich" is moved towards a target field, in the case of positive behaviour, the good figure "Knud" may be...