A game between dreams and reality The King of the Darkness, Ariman, reigns with dark power over a mysterious fairyland. Who can free this enslaved country? Four heroes are ready for the adventure, but they must first grow to master the difficult task. They travel to the Fire Spirits, Nixies, Elves and Dwarfs. After telepathic tests, they will become master...
ʻĀina is a game that challenges you to use strategy and cooperation to flip a landscape from negative to positive, distribute resources for lasting wealth, and open pathways for water to flow—all in 64 moves. The cards are also the playing board. They create a landscape of a stylized ahupuaʻa (traditional land division), and the entire game revolves around...
Cactus Air Force is a tactical game that allows you to fight the air battle over the Solomons in late 1942. As either the raiding Japanese or the defending Americans, you will take command of a small flight of aircraft, representative of a larger air battle, and engage in swirling dogfights around Guadalcanal. As the players advance in the campaign game...
Air Strike is a simple and fun air combat game for the whole family, that requires only a regular deck of playing cards and a tape-measure or ruler. Take to the skies in modern jets of all types, launching missiles and trying to evade them! Suitable for 2 - 10 players. Games last from 5 - 10 minutes. Air Strike has a basic section with the basics of...
The night before June 6th, 1944, more than ten thousand Allied paratroopers were dropped into enemy territory to prepare the Normandy landings – but the troop-carrying planes were blasted by German anti-aircraft fire, scattering their airborne troops everywhere but where they were supposed to be. You are one of these paratroopers. And as luck turns out...
This expansion put the "Airborne" in "Airborne In My Pocket"! It allows the players to play a mini-game, before the regular game, to simulate the parachute jump to the Drop Zone. All players have a set of Events and place their figuring on the special "Drop" Location. They start on the plane, then must decide when to jump, and how long their wish to stay...
This expansion allows you to reach the Drop Zone by landing on the beach with the rest of the boys. It allows the players to play a mini-game, before the regular game, to simulate the beach landings. All players have a set of Events and place their figurine on the special "Beach" Location. They start when their feet touch the cold water, then they must...
The night before June 6th, 1944, during Operation Neptune, thousands of Allied troops were parachuted into enemy territory to prepare the Normandy landings. During that crucial night, amid the flashes of German anti-aircraft fire, many paratroopers were scattered a long way from their drop zones as their planes were either destroyed or unable to reach...
Family game based on Frankfurt airport air traffic. There are 2 (3) variants to play: first: mix all (event=activity traffic) cards and flip them like memory - getting bonus points (energy chips) you must flip them in a matching (=increasing) sequence; player with most energy chips wins; learn more about an airport. Second (partly) cooperative: act as a...
Plagiat of "Scotland Yard". Made in Czechoslovakia some time in the late 80s. One of the players takes on the role of Agent X. His job is to move from point to point around the map of Praha taking taxis, trams, boats or subways. The detectives, the remaining players acting in concert, move around similarly in an effort to move into the same space as Agent...
Akhedena: Destiny of The Throne This board game can be played with 2-4 people. Akhedena is a medieval strategy board game that requires clever tactics to complete with opponents. Each player owns generals and armies with a variety of strengths and abilities, building their own force to be the ruler of the lost kingdom. A dragon flies overhead, making...
In turn, each player can: Add a tile to their City to complete an Architectural Challenge and win a Divine Altar. Contribute to the construction of the Capital by placing their tile in the center of the playing area, which will score points at the end of the game. At the end of the turn, a tile is drawn to ensure players always have 3 in hand....