- Wake up... - Where am I? Why are my hands tied? And why can't I remember anything about my last time transfert? This Time Stories fan scenario is the 1rst chapter of my SKYRIM Trilogy. It takes place in 4E 201 in an heroic fantasy environment. Updates: - 28/12/2017 : V2. Major update. Improve texts. Change Places. - 14/05/2018 : V3. Correct few typos. -...
Originally released as a print-and-play project by Kevin and Melissa Delp from Tantrum House under the name "Submerged Atlantis", this scenario will appear from Space Cowboys as TIME Stories Revolution: The Hadal Project in 2019. This scenario takes agents on a journey to the year 2099, and again the agents do not know what to expect — but it seems that...
Tears of Sango is a science fiction story set 100 years in our future using the T.I.M.E. Stories base game system. A global catastrophe is about to befall the Earth. Can TIME agents from even farther in the future save humanity (and themselves) from annihilation? The scenario is played in two phases (two decks). Players must complete Phase 1 before...
A lost agent, a lost receptacle, an ancient guardian, and local legends all collide. Death Valley, CA USA (1970 N.T.) BEFORE YOU PRINT (a note from the designer). The design goals for this scenario were as follows: Create a slightly shorter scenario (real-time). Design and develop a scenario with my son, Roman. Puzzles that are challenging without being...
1892 N.T.: Two families came to the town of Promise, Nevada with the same dream—to work the land, gather its riches, and create their own slice of heaven. But as their rivalry grows, will they find hell instead? Legend says a fireball from the sky burned down the entire town, but the T.I.M.E Agency knows one of the family elders is the culprit. Can you...
Somebody has already tampered with history during 205 N.T. Your mission is to save the emperor from being killed and thus fixing the timeline. ... BEFORE YOU PRINT (a note from the designer): This is a very long scenario, 325 cards, separated in three decks. There are nice checkpoints to stop and proceed at another time. The entire scenario will take about...
I'm a poor lonesome cowboy I've a long long way from home... Stoooop ! There will be no Lucky Luke in that scenario! Welcome in 1872, in the far far far west. A mysterious radio signal has been identified and you are requested by the Agency to locate it. Be ready, Agents ! Because your first task will be to help 4 dangerous desperados to escape from jail....
1910. Germany. Bob is sending agents in a weapon factory. Illegal time travels have been detected. You must discover who, and why... But be careful, this mission will ask you to stay as stealth as possible if you don't want to ring the alarm ! This is my first Time Stories scenario. It has been tested by few groups of players. Scenario is finished, you can...