Are you looking to enhance your Too Many Bones experience while also celebrating your love of a popular streaming service miniseries set in a galaxy far, far away? That is a very specific set of interests, but look no further than The Gearloc Child, the one and only product in the Too Many Bones ManDaelorean collection. The Gearloc Child (known as “Baby...
Слишком много костей: Промонабор "В некотором царстве" ("Too Many Bones: Russian Edition Promo Pack") contains five unique Baddies, five unique Encounters cards, and two unique Loot cards created for the Russian version of Too Many Bones. All the labels on the chips and cards are in Russian. Russian Edition Promo Pack are given as a gift for pre-ordering...
Too Many Cooks is a co-operative hidden information card game about fussy chefs cooking soups together. It is played in 3 rounds of 5 minutes. You can play in one of 3 difficulty settings; easy, moderate & hard, or you can play through all of them in an hour long session. You are chefs working together on a delicious soup that satisfies shared culinary...
Too Many Ghosts! mixes the collaborative experience of Pandemic and Forbidden Island with the mounting pressure and complexity of Oregon Trail, and the set-collection mechanic of Sushi Go. It's an explosive recipe that will have friends and family coming together to battle ghosts to score the best payday possible. So if you're into mischievous ghosts...
This is a game intended to teach children about dogs. The rulebook has a general information section on dogs, including what meaning of different behavior in dogs, what an angry/scared dog looks like, and how to teach children about dogs. Sometimes, the rules instruct the players to act dog like (barking, rolling etc.) The game includes a board with an...
Players team up to organize their number cards into a shared pile—sometimes in ascending, sometimes in descending order. Can you master the timing, or will you be stuck with your numbers forever? Action cards spice up the game and might save you at the last second. Play a number card in the predetermined direction. Use an action card when you get stuck....