Welcome to the World of Tomorrow! State-of-the-art magnetic levitation technology has allowed for newer, faster, and stealthier transportation for both humans and robots. Civilization is expanding to modern cities across the globe, distant planets, and even into the quantum realm. Only one maglev railway company can lead the 22nd Century to a bright new...
This promo-pack consists of the Master Tiles that were released previously and 3 new master cards. It was first for sale at Spiel 2021 in Essen and is available through the webshop of Matagot. Each master card will have as a bonus that for 3 coins you can move the wagon 1 to 3 spaces and the card scoring is 2 VP for each pip of a certain die color. Each...
Four new Master Tiles for The Magnificent. Can be used with expansion or base game. At the beginning of each round, place all tiles face up in a supply. -Each player takes 5 turns each round. -One of the turns must be to take one of the remaining tiles (instead of a normal turn), and then...: (A) perform the tile's action or (B) flip the tile face down...
Magnum Opus is a deck-building game in which each player is an Alchemist trying to be the first and only scientist to complete their life's great work by successfully fabricating the ultimate alchemical substance– the Philosophers' Stone. Unlike most victory point-oriented deck-building games, Magnum Opus is goal-oriented and plays more like a traditional...
Each player takes role of one adept at final exam at Dargor Academy of Magic. The task is to find all six magic schools and become familiar with their teachings. Whoever reaches it first, is invited to the Council of Mages. However, because the magic realm Hexane literally lives and its parts are constantly moving back and forth, it is not so easy to find...
This is a sushi-themed mahjong-like card game for two. At the start of the game each player is dealt eleven cards. Five of these are put face down as your "prep", and then you each take turns discarding cards. To win you have to make a hand of either two sets of three-of-a-kind or three pairs by combining your prep and your opponent's discard. There's a...
A game of light-hearted acquisition and conquest for 2-6 players. Each player represents a powerful wizard -- a Magus -- and attempts to acquire various Power Zones represented on the game board. By skillful use of his acquisitions and cards, each player then attempts to gain control of the Towers of all other players, or else gain all Power Zones on the...
Once a year, the renowned Ludikah School of Witchcraft choose a student to turn them into a great wizard. The apprentice that displays their magical skills will be the chosen one! Cast spells by mixing potions correctly and by using some magical items. Be careful! Some spells may have unexpected effects and they may bring chaos among the novice wizards....
This 1923 publication was designed to transform Babcock Rules Mah-Jongg into a card game. (As the rules book notes, Mr. J. P. Babcock "originated the name Mah-Jongg, adapted all that was best of the Chinese forms of play, and added the Arabic numerals".) The rule book credits Douglas Lawson for having "correlated" the Babcock rules with card play. The...
Millions of players and fascinated by Mah Jongg, the enchanting game of luck and skill. Now, instead of using heavy and very expensive tiles, you can experience the game with these beautiful custom designed cards! Unlike in regular Mah Jongg, this card game starts each round with a "Charleston", where each player simultaneously gives 3 cards to the player...