KAOS: The game where betrayal rules and only one will restore order In a world once ruled by peace and cooperation, a dark power changed everything: KAOS was unleashed, and with it came the Master of Chaos. Now, amid rumors, sabotage, and broken alliances, each player must rely on deception, strategy, and stealth to fulfill their secret objective and...
Enter the game of millionaires, where deals are made not just on the stock market, but also at the table. Form temporary alliances with other players, negotiate secret agreements, and fulfill them to gain an edge over your competitors. But beware - in the world of millionaires, a word is often worthless, and allies can quickly turn into sworn enemies. But...
Captain Flint's treasure. 16 cards are dealt with 4 to each player. The player who dealt the cards begins the game by asking any other player for a card. If the player asked has the card he must surrender it. Then the next player takes a turn. The object of the game is to collect 4 cards which are connected on a red line on the map, and which ends at the...
"KAPU is the story of Hawaii fashioned into pictures -- turned into a game for your pleasure. For many who have been to the isles, nostalgic memories will come; for many more, an entry will be made to the Paradise of the Pacific." Kapu has a deck of 48 cards and score sheets provided in a simple black box. I am assuming that "F. D. Lang" is the designer...
In Karate Tomate players are in a extraordinary culinary martial arts tournament. Learn from the "Tomato", the great karate master, learning new fighting techniques and collecting the most trophies to win this game. But also collect enough kitchen knives to clear out enemy vegetables at the end of the game. Anyway, you should not be the player with the...
Kardinal & König - Das Kartenspiel is the card game based on the Kardinal & König boardgame from Goldsieber Spiele (also issued as Web of Power by Rio Grande Games). Idea of the game Europe, the center of power in the 12th century. Influential Orders struggle for supremacy. By collecting Land cards, you can establish cloisters, bring advisors to council...
In Kardnarök you are a Norse queen or a king who must fight with other kingdoms during the events of Ragnarok. Your kingdom summons heroes, builds armies of skilled warriors, performs strategic rituals, summons the blessings of the mighty gods, and can change your destiny to earn important victories! Your kingdom must use the best armies, combining the...
As Grade Two monastery initiates in Karesansui – the cutthroat game of Zen gardening – it will be your great honor to tend the Masters' rock gardens. Each morning the Grade Ones arrive with rocks they've gathered, then haul away the rocks that you don't need anymore – but there aren't enough Grade One initiates to go around, so there will be competition...
Karesansui: Weeds, an expansion for Karesansui, puts an extra challenge in your effort to tend the Masters' rock gardens and create pleasing arrangements of stones. During set-up, place the five wooden weed tokens in the bag along with the stones. When drawing stones from the bag, if you draw a weed, place it with the pile of rocks that you're currently...
Everyone knows politics in our country. Are you sure? Political career requires incredible intuition, intelligence, skill and perseverance. Welcome to the department: shine with charisma and originality, give rich speeches, promise voters a paradise on earth and fight to stay in politics. If you do not compromise, the idyllic reality of the MEP awaits you....
Karma: The Board Game is a roll of the dice trivia game, involving set collection, negotiation, and cooperation. The object of the game is to achieve all four levels of evolution, (plant, animal, human and monk) to become a guru and your chance to answer the ultimate enlightenment question. The story is that your soul has been released from purgatory and...
This is definitely one of those games where the name directed the mechanic. The concept of karma – good and bad, owing or being owed a debt, and both being a responsibility – and a meta game element of card destruction (making every deck unique) and Real World ™ consequences (in the form of a verbal contract to play) sort of came after the pun of Karma and...