It's this simple - watch the cards the dealer lays down. When you like what you see, hit the "It's Mine!" board and grab them all. The catch? Somebody else may want the same cards you do. The first one to slam the board claims the cards. Most cards are good, but some aren't. "Double or Nothing" cards only count if you claim a pair of them. "Toast or Most"...
It's Mine is a two-player card strategy game in which each player recruits a gang of thieves, then plans how to control popular locations and sites (called "districts") in Rome, London, Paris and Barcelona. These gangs are commanded by major crooks (boss cards), each of which can have an additional number of secondary burglars (action cards). The more...
This is a card game where the object is to collect the largest number of complete sets of Peanuts comic strips. Each player starts with 2 cards. Each turn, the player will either draw a card or pick up a discarded card, then must either discard a different card, start a comic strip by laying down two of the matching color cards in front of them, or adding...
From the back of the box: "The aim of the game is to be the first player to travel the world and put together the ITN News at Ten Program by collecting stories in each of six categories and returning to ITN House in London. The categories are Current Affairs Home, Current Affairs Abroad, Royal, Human Interest, Sports and "...And Finally". To collect a...
One side of the board has a simple roll and run game. The first player to reach space 120 wins th game. On some spaces events hinder or benefit the players. The game on the other side of the board can be discribed as "roll, run and collect". On some spaces the players can collect small cards, worth different amounts of points. If a figure gets on an...
A strategic domino game for 2 to 5, played with traditional Western Dominoes. Designed to provide a tense, tactical, and strategic game in a quick time frame, played solely with dominoes, that does not require pencil and paper or any other components for tracking score. In Ivory Tower, players strive to construct their own ivory tower and make it the most...
The clan’s Shaman has gotten long in the tooth; it is time for him to pass on his drum. The drum shall be passed down to either one of his apprentices. The successor shall be chosen not through a competition nor a contest, but through a traditional ritual of calling and gathering the İye. The Shaman candidates, raised through apprenticeship, shall prove...
Izzat So is subtitled on the box top as "A Family Fun Game of Witty Proverbs and Old Saws." The object of the game is to make complete proverbial sayings from a collection of phrases which appear on small rectangular tiles. The tiles are in several colors and some include a point value. The proverbs that can be formed are listed on a scoresheet as a...
Ja, See? Express is a free Print & Play game that is inspired by older, more traditional dice-rolling games, but distills the rules down into only the most critical and exciting elements. This allows for a quicker and easier game, while still retaining all of the edge-of-the-seat dice-rolling thrills that players love. In turn, players roll five dice and...
"Stay or Go" This is a fairly basic roll-and-move aimed to teach children color recognition and set collection. The game board is a spiral-shaped worm divided in coloured segments (4 colours/black with number/white). Players start in the head and move towards the tail. Landing on a coloured space gives the player one counter (quarter) of that colour;...
A simple card game for pre-school youngsters.The cards depict characters or scenes from the nursery rhyme 'Jack and Jill went up the hill'. You just draw a card, if it is Jack you place it in front of you. If it isn't Jack you discard it. Once you have Jack, you need to draw Jill, and so on. The cards must be collected in this order; Jack - Jill - Jack and...