OVERVIEW: The Gnumies & their friends from the planet Gnum love big Parties! They like to see Borsis, Dancemites, Boggelors or Divalettis as guests at their parties. But no one wants the dreaded Wullawakis at his party. The Gnummies & their friends are shown on the Gnumies card, & the guests on the party cards. There are 4 of each party card valued from 1...
Three Australian environmental card games for the whole family. For ages 4 and up. Play Go Anna! and enjoy classic games with an Australian twist. Play Go Anna! and learn about Australia's unique wildlife. Younger children develop skills in recognizing colors, words and Australian animals. They develop skills in counting and memory. For older children...
Go Ape! adds a hilarious twist to the traditional game of Go Fish! Instead of asking other players for a card, you’ll act out the funny monkey picture on the card you want without talking! For example, if you need a card that shows a monkey covering its eyes, you’ll cover your eyes to see if another player has a card that matches. If you want a card that...
The deck of 55 cards includes: 20 monkey cards with wild monkeys (red cards numbered 1 to 4); 20 monkey cards with mild monkeys (blue cards numbered 1 to 4); 8 Gotcha Gator cards; 6 banana cards (3 rotten and 3 fresh) and one Wild Gotcha Gator card. The deck is dealt out to all players who make a face down pile in front of them. Players turn over the top...
A print and play variant of the classic game Pit! Designed to be used for 4 or 5 small groups as a warm up activity for an event promoting fair trade. The game is played in four or five small teams of 3-5 members. Jigsaw-style pieces of bananas with pictures of banana producers around the world plus letters spelling out the word FairTrade are shuffled and...
Go Eco is a card game for 2-6 players that celebrates diversity in nature. The objective of the game is to reach a predetermined number of points over multiple rounds by scoring a set of food chain cards from one ecosystem. Players start with a hand of 8 cards. On your turn you can either draw a card or declare victory of the round. If you draw a card then...
The game set includes a deck of 54 illustrated animal cards (two of each of 26 unique cards) and a simplified, yet accurate, evolutionary tree board used for reference during play. Intended for use in homes, classrooms, museums, and other science programs. Based loosely on Go Fish, the goal is for players to collect as many sets of closely related animals...
Go Extinct! Megafauna is an all-new edition of the award-winning game Go Extinct! that features Australia's unique and charismatic extinct megafauna with original illustrations by palaeoartist Nellie Pease. Play a round of Go Extinct! Megafauna to meet the enormous reptiles and mammals of Australia's recent past and learn some of their Indigenous names....
Go Extinct! Stardust Catches the Carnivores is a new special edition of the award-winning Go Extinct! tabletop card game, incorporating artwork and concepts from the Stardust series of science books for young readers. Players complete sets of animals based on actual genetic clades, working to collect the most sets by inferring the other player’s cards and...
An offensive and immature party game for adults who hate each other. The aim of Go F**k Yourself! is to collect as many full sets (four of a kind) as possible. There are thirteen different sets in the deck and the player with the most at the end is the winner. Shuffle the deck and deal five cards to each player and place the remaining deck in the centre of...
Be the player with the most completed sets of embarrassing situation cards by the end of the game. This is an adult version of the classic "Go Fish" game with inappropriate cards like "mismatched boobies" and "an underaged girlfriend". The point being that when asking if another player has a card, you ask, "Do you have " (ex: Do you have "bad breath"). If...
From the publisher: The goal of Go, family, go! is to foster a greater relationship between the members of the family, a passage of information (such as, for example, the discovery of little secrets, sharing of memories and desires, the confession of our own fears, etc.) and a new-found complicity. Go, family, go makes available to participants (2 to 6...