This card game from 1898 by music publisher Theodore Presser was intended to be an educational aid to music students. The deck consists of 39 cards, which together form the basic chords possible for each of the 13 keys. Each card has a large letter in the middle, representing its note. The key to which that note belongs is in the upper right corner, and...
Thirty-six cards, displaying various creatures from all across the world are included. The cards are divided into six different sets containing six animals from each of the set’s locations. The object of the game is to collect as many complete sets as possible (called books), and have the most points. Two of the sets (US East and US West) are worth two...
A very early word game, somewhat like 5 card draw poker without the wagering. There are 48 letter cards; 5 are dealt to each player, and each in turn gets one chance to discard any number of cards and receive an equal number from the deck. Then hands are scored: 3, 4 or 5 points for a 3, 4 or 5-letter word; -1 if it's a plural that ends in 'S'; +10 for...
A rummy-like word card game. The deck of letters has 5 of each vowel (with red ink front and back), and 4 of each consonant (blue ink); plus a blank card, presumably used to replace a missing one. The vowels and consonants are shuffled into separate piles; 5 vowels are dealt to each player, and 7-12 consonants. In a turn, a player tries may spell word from...
This Singaporean game is intended to be a 'fun way of learning total defence'. It is a simple roll-and-move game in which players move their counter around a track on the board and follow instructions based on the squares they land on. The objective of the game is to obtain one tag in each of the five components of total defence: Civil Defence Economic...
Santa Maria: Exploration Deck is a mini expansion consisting of five nationality cards and twenty achievement cards. The nationality cards override the standard set-up of resources and coins, and provide each player with a unique starting point. Achievement cards are drafted at the beginning of the game; fulfilled achievements provide bonuses and points to...
Game Snacks is a series of bite-sized memory games that combine simple rules, quick turns, and a clever tile-stacking mechanism. Players search for matching snack tiles, remember their locations, and try to complete their personal sets before everyone else. Despite their compact format, the games offer interactive decision-making and plenty of...
Description from the publisher: Stockpile: Continuing Corruption, the first expansion for Stockpile, the critically acclaimed stock market game of insider trading, contains four expansion modules that can be played separately or used all together for more strategic game play. Module 1: Forecast Dice — Six custom dice offer more excitement by changing the...
Stockpile: Illicit Investments, the second expansion for Stockpile, contains a deck of Investment Strategy Cards that influence your actions every round. Go for the Big Short, conduct Cowboy Marketing, or Pump-and-Dump a company's stock. The game also provides another Investor Card (Illicit Ivan) and an optional variant for deciding player order....
You play a game studio and need to build your team and develop the best game. You play Team Member, Studio Event and Publish Event cards to fulfill Game Concept cards. Each Game Concept Card needs a certain number of Skill Points in different areas (Design, Build, Test, Publish) to fulfilled and is worth 1-3 Stars. The first player to gain 8 Stars wins the...