Cards are placed center of table, stacked, face down. Each card has four of these numbers on it (1,2,3,4,5,6,7,8,9) First player calls a number, turns over top card, reads number. If number called is one of four digits on card, player keeps it. Otherwise it is placed faced down on bottom of main pile. Next player does the same procedure, and so on. When...
This is one of a series of educational games published in the early 20th century by Cincinnati Game Co. They were intended to be used for group play and class exercises in ways that would be fun for children as well as sound in terms of pedagogy. The deck is made up of 56 cards, each featuring a fraction with a denominator between 2 and 12. On 15 of the...
The game comes with 12 different cards, four of each kind. Players attempt to collect a "full barn" of items, animals and characters getting one of each card. Player's pick cards, trade cards, and ask others for cards to add to their collection. The "Ol' Rat" card lets a player steal a card from a another player's barn. The game comes in a small drawstring...
A lovely card game with almost Impressionist graphics. Each card forms part of a set of four. There are 60 cards, so there are 15 sets to collect. Each set features a stage in your trip round the world, either a place or something in connection with travelling; for example - In the Far East or Means of Travelling. Players collect sets by asking each other...
This is a card game from Stoll & Edwards. Essentially a set collection game, "Heck" is played with 12 numbered cards dealt out to players at the start. Three special Heck cards are placed face-up in the center of the table. The object is to get a continuous sequence of cards in your hand: six if there are two players; four if there are three players; and...
Become A Star Players start as an Extra in Hollywood, U.S.A. and make their way through four tracks of their Hollywood career from Extra to Bit Player to Feature Player and finally, Star. On the way players try to accumulate money and property from Station Wagons to Speedboats and Academy Awards. Variation on dice rolls prompt players to read from The...
Each player competes to collect 12 cards, one for each sign of the horoscope. At the beginning, you choose a date and there is a reference card that tells six different numbers. Your card collection should total one of those six numbers to win. Movement is by dice but a player always has the option to move 1 space and not throw dice. Good Fortune cards can...
The purpose of the game is to educate players about the most up to date inventions (of the time) and their inventors. Up to 10 can play. Each player gets a card with 5 inventors listed on it. There is a pile of cards with inventions listed on them, and the goal of the game is to claim inventions that belong to the inventors shown on your card. The winner...
Each player draws two cards at a time from the deck. If they match his suit, he may place them on the board. If they do not match his suit, he discards them. He continues his turn until he cannot play a card to the board. If a Dragon card is drawn, he may continue his turn, even if the dragon is not in his suit. If he draws a Karate card, he can place it...
This is a Monopoly spinoff where the properties are various businesses in the community Lansdowne, Pennsylvania. Many of the components are generic, and can be used by similar games about other communities. Only the board and the box are unique to this game about Lansdowne. It appears this game was produced in 1989 as a fundraiser for the Lansdowne United...
This is yet another variation of The Game of Life. In this game, the players try to accumulate as much money as possible by completing four major "life" events: Employment, Marriage, Children and Retirement. The object of the game is to complete a set of three "life events" in order to "check" that event in the player's life. After acquiring three matching...