Fzzzt! "A futuristic robot auction game with some dodgy mechanics". It's a new-fangled modern age, a brave new world, of extraordinary, strange and crazy robots; designed and built in a crackpot factory by the Master Central Processing Unit version D (or McPUD, for short). McPUD has recently been suffering from a number of software bugs which affects the...
The Expansion Pack for Fzzzt adds material for a 5th and a 6th player and 8 cards for the conveyor belt deck. So the exansions consists of: 4 starting cards for the 5th player 4 starting cards for the 6th player 8 conveyor belt deck cards: 2 production units, 1 Fzzzt, 1 robot upgrade, 4 robot cards In a 5-6 player game there are only 4 auction rounds...
A card game for 2 to 6 players, in which the object is to get rid of your hand by playing one card per turn. The cards all portray different G.I. Joe characters, and are either numbered or marked with a star. Players try to match the current face up discard by either picture or number. Players who cannot play must draw from the discard pile. Play stops...
Object of the game is to score most points by winning Plan of Attack cards and avoiding Cobra cards (enemies). Players must collect differnet combinations of cards according to Plan of Attack cards. f.e. 3 different soldiers, 3 different equipments etc. The game is over if all Plan of Attack cards are played. The player with the highest score wins the...
You are a soon-to-be-famous gnome scientist helping to map the gnome GNA. Teamwork is the best way to advance your research, but gnomes are naturally grumpy and uncooperative, and besides only one scientist can win the Gnobel prize. G.Nome is an innovative partnership game in which you have to balance working together to beat the other teams, while staying...
You can either win by calling "Miyabi" proudly or get defeated by other player's "Miyabi-Gasane!". The goal of the game is to "avoid getting drunk" as much as possible while discarding or picking up the four elegant cards {Mai=dance, Cha=tea, Incense, and Fan} and the slightly disturbing cards {Ogre and Tsurugi=sword}. The game ends when one player becomes...
A gin-rummy-like word card game. There is a deck of 50 letter cards, 2 Consonant cards, 1 Vowel card, and 1 Wild card, that stand for any consonant, any vowel, and any letter respectively. There's also a scoring pad with point summaries. Ten cards are dealt to each player. In a turn, a player draws 1 from the draw or discard pile, and either goes out by...
Oh boy! A Gachapon parlor! And here I am with a pocket full of coins! Look at all the cool toys! I MUST COLLECT THEM ALL! In Gachapon Trick, the lead player may play any card they choose. The next player must follow that suit if they can, but may play any suit if they cannot. The following players must follow any of the suits already played if possible....
Players take on the role of rival inventors jostling for the resources required to build a collection of the quirkiest gadgets. In Gadgeteers, players secretly bid on the parts they require to build their most desired gadgets. Keen planning and outright bluffing will give the inventors the edge they need to outwit their opponents. Once a gadget is built, a...
gadZOOks! is a whimsical card game about managing a zoo and breeding adorable baby animals. Players must wisely use their limited resources to bid on new animals and outmaneuver their opponents. Each animal you add to your zoo increases the number of visitors your zoo attracts, and ultimately the most popular zoo wins. Play is round based. Each round...