Eco-Marketing is an educational game in which kids and adults can learn what to do with their so called "rubbish". Most of what we use at home can be reused to make new items, can be sold as recycling material, or even have more than one use. And just a few things are left to be thrown in the black plastic bag. In your turn, you will be able to decide what...
In Eco Squad players are confronted with environmental challenges in homes, cities and factories. By playing cards from their hands, they can implement solutions to these situations. To start the game, twelve goal cards are taken randomly from the deck of 50, with four goal cards laid face up. Each goal card is labeled home, city or factory and shows two...
EcoChains is a multiplayer card game about climate change -- life and the struggle for survival in a rapidly warming Arctic. Players build food chains as they learn about Arctic ecosystems and how humans impact the environment (e.g. how carbon pollution and diminishing sea ice can impact Arctic species). The game was produced by Jogolabs and designed by a...
Are you ready to explore the fascinating world of pollination? Play flower cards into your garden, and use different color combos to attract the six different types of pollinators. Each pollinator is active either at day or night, and can only be attracted during that time. Each flower is either Annual or Perennial: Annual flower cards must be discarded...
This deluxe edition of EcoLogic: Europe includes the base game along with the Coastal, Mountain, and Human Habitat expansions, all in a single box. EcoLogic is a beautiful logic game whose mechanics were created to show the relationships between plants, fungi and animals. Players create complex ecosystems using cards representing hundreds of living...
In Ecologies, you build and maintain food webs in diverse biomes around the world. Each biome has a different ecology, and gives unique rewards when it is healthy and balanced. But watch out, your opponents may decide it's easier to disturb and degrade your ecosystems than nurture their own. In this hectic environment, you must choose how best to protect...
These business cards are made to work with the first three Ecologies games. They have biome abbreviations, possible trophic levels, point totals, and work within the food webs. The only thing they lack is information on "what eats what." If players want to use these cards in their games they'll have to do their own research and agree on "what eats what."...
Dinosaurs roam the earth again in the latest twist on Ecologies! ⠀ This new game take things back to bygone eras such as the Cambrian ocean, Cretaceous forest, and the Pleistocene Tundra. You will manage food webs not only across biomes but also across time periods! ⠀ It’s all about building healthy food webs on different biomes. If you create a healthy...
Ecologies: Bizarre Biomes is the second game in the series. It is playable as a stand alone game or used in combination with the original Ecologies card game. Designed by a biology teacher, the game includes 77 unique organisms, 7 biomes, and beautiful vintage Victorian art. (108 cards total). Gameplay is rooted in authentic science, as it is used in the...
Ecologies: Hidden Habitats is the third game in the series, it is playable as a stand alone game or used in combination with the previous two ECOLOGIES card games. Players build and maintain food webs in diverse environments. Healthy ecologies reward you with bonus powers and perks. Watch out though, as others may decide it’s easier to disturb and degrade...
A simplified and accessible version of our Ecologies game, Ecologies Junior: Forest allows younger children to practice building food webs with 32 pairs of matching organism tiles for a total of 64 tiles. The game can be played as a simple memory game with children flipping tiles or extended to include food web building and trophic level practice. It is...
"By moving to the right locations you get inventions, factories and shops. With these properties you can collect points and become winner with the most points! A shop is worth 1 point, a factory 2 points and an invention 3 points (most for the invention, because without a new invention there are no new factories and shops!) You get most if you have an...