A very straightforward yet strategic deckbuilding campaign game with Civilization theme. Players start with the same set of 12 cards representing their Stoneage tribe and keep developing their society, card after card. The game can be played in two modes: Campaign mode: After the first game (Era I) players score their points and set their decks aside. The...
When you play Deeldo, you have one and only mission: to create majestic, flamboyand Deeldoes. Of course, there are some rules to follow. First things first, it's not about real toys. You have a card deck, where the three parts of which a Deeldo is made - a head, a body and a base - are depicted. You draw your initial hand, compose Deeldoes on the desk, and...
A group of friends enters a cave, which is something more than what it really seems. The cave has some supernatural abilities. Legends and tales say that the cave could fulfill a person's ambitions, but there would always be a price. Our group of friends however doesn't know the exact nature of this place and they start being overwhelmed by hallucinations...
Deep Dark Dive is a fast-paced, push-your-luck, and set collection card game for 1 to 6 players where you take on the role of professional divers exploring perilous underwater caves. Throughout the game, players must carefully manage their hands to perform one of five key actions: Ascend, Build, deCompress, Dive, or Explore. As you push further into the...
Humanity is extinct. All the ordinary worries, half-finished things, accumulated stress in search of a new host, went deep down into the wilderness. And who did they found? Of course, cute forest animals! How will these innocent, fluffy little creatures deal with mental illnesses that came from nowhere and had previously been completely unknown to them? Be...
The game is played over 2 rounds of 8 battles, with the Mining Ore Battle and the Drifting Ore Battle repeated. In the Mining Ore Battle, you play a must-follow trick-taking game to acquire randomly revealed ores. You place drifting ores on an island of the same color as the card that won the trick. In the Drifting Ore Battle, you play a may-follow trick...
From the manufacturer: Cast off on an excursion that’s fun from the time you leave the dock till you head back to shore! This is a game for those who REALLY reel in the big ones... or those who just dream big. Buy your properties and then increase the value by adding bodies of water and big fish. As you play, turn over the deeds and learn interesting facts...
The Global Conspiracy expansion extends your experience of Deep State and consists of 4 modules you may add into the game in any combination you like. Some Modules contain Projects and mini-expansions which can be added to the game separately. All Modules and mini-expansions, with a few restrictions, work great with each other. Yet some work better than...
Deep State: High Society is a promo mini-expansion that you can add to your games of Deep State. The High Society is a closed club, admitting only members of the old dynasties that have not yet lost their influence and capital. These families have centuries of experience in the behind-the-scenes of warfare and hold many secrets and privileges. By winning...
Ultimate Deep State is a promo mini-expansion that you can add to your games of Deep State. The highest stage of a Project development brings world dominance. It may take radical forms that knock out any competition. No matter how powerful the ‘Committee’ is, it is vulnerable to its own subdivision heads. Victory in a World Domination Project, including...
Based on WWII mechanics, Deep War is a fast paced strategic card game. The 2 players have to choose their faction, one Commander and than build their own armed forces. Every Commander has its own skills and values around which specific and focused strategies can be built. Each player must create their decks using 30 cards for the main deck and a certain...
Based on WWII mechanics, Deep War is a fast paced strategic card game. The 2 players have to choose their faction, one Commander and than build their own armed forces. Every Commander has its own skills and values around which specific and focused strategies can be built. Each player must create their decks using 30 cards for the main deck and a certain...