From the back of the box: The board game that challenges you to become television's newest and most talked-about mogul! The object is to build your media empire as you buy, sell, trade and produce prime time dramas, daytime soaps, news magazines, game shows and lots more . . . from the classics of early TV to today's hits such as ER, Friends, the...
Tweak is a fast-paced, fun card game that puts players’ mental agility to the test. The goal is to create card combinations that add up to a changing Target Sum each turn. But it’s not just about adding… the special TWEAK cards [T!] bring unexpected twists that turn every round into a true strategic challenge to score as many points as possible!...
Sort the 49 photo cards by color. Each group will then have 7 photos of varying quality of a place in Wonderland. The quality of each exposure is different, and is marked by the number on the card. There is the good photo of each subject valued 5, 1 worth 3 points, 2 worth 1 point each, and 3 0 point photos for each subject. In the center of the board is...
Twelve Days of Christmas is a press-your-luck game based on the classic English Christmas carol. A player's turn consists of three phases: a card-drawing phase, a set-playing phase, and a gift-giving phase. First you draw one or more cards, and possibly pass them out to other players. Then you must lay down one set of cards. Finally, you give one card as a...
From the Publisher: Twenty Six is a game perfect for those who love to play with letters and want a quick moving game that offers the opportunity to take a chance to win! Each round, players start with two cards and then take turns choosing to be dealt another card or passing. The goal is to score points by spelling a word with at least two cards, but be...
Twilight Peaks is a 2–4 player trick-taking card game where you play as an oracle, racing to be the first to build spires and collect stardust falling from a fissure in the sky. In Twilight Peaks, both the players who play the highest and lowest cards in a trick get to collect cards from it. Players use collected cards to build spires by stacking them in...
The third piece of the Kradia world series "Twilight Ravine". Like the previous game "Kradia II: Wild Hunting Festival", it is a stand-alone game, independent from "Kradia I: The Garden of Adventurers". Kradia: Twilight Ravine (トワイライトラヴィーン) is a simple and quick party game. The game requires players to collect different cards on the field. And by hindering...
Set in the "My Little Pony: Friendship is Magic" universe, town librarian Twilight Sparkle secretly writes relationship (shortened to "ship") fan fiction about herself and everyone else. Nobody is safe from her overactive muse. TSSSF uses three decks of cards: Ponies, Ships and Goals. Players use Ship cards to pair different Ponies together on an expanding...
Ponyville University is to be used with the Core Deck of TSSSF! Twilight Sparkle (Equestria's most prolific and horrific fanfic author) has embarked on a quest to create the perfect YA stories! And who better to act as guinea pi- er… the stars of her tales, but the young ponies of Ponyville? Join the narrative thread woven by Twilight through...
Twin It! challenges you to spot pairs of cards on the table as quickly as you can. To set up the main game, shuffle the double-sided cards, then give each player a similarly-sized stack. Players take turns revealing cards and placing them on the table, leaving all cards visible. As soon as someone spots matching cards, they place a finger on each card...
You score points — for pairing twins, for going out first, for holding the Wide World card. THE DEAL: All the cards, one at a time. Some may have an extra card. THE PLAY: First everyone pairs his twins, putting them face up, in his own stack. The player at dealer's left then draws a card from the player at his left, if he makes a pair, he shows it and puts...