The furniture store opens its doors and you throw yourselves into the search for the best pieces. But your personal taste isn’t all that matters: in the café, new roomies are waiting to move in with you, each with their own individual wishes. After four days, you will see whose shared home is the happiest and therefore worth the most points. So, load the...
Robert's a great businessman, familiar characters take part in a duck Scrooge, organized by the thrill of competition, a businessman, to win a job Scrooge's group - the winner is the one who deserves the first million. This game is monopoly/go for broke/payday/cashflow like game! The game goes around the board where players need to make decisions and some...
From the publisher: Robert's a great businessman, familiar characters take part in a duck Scrooge, organized by the thrill of competition, a businessman, to win a job Scrooge's group - the winner is the one who deserves the first million. This game is monopoly/go for broke/payday/cashflow like game! The game goes around the board where players need to make...
Roost is a card game about strategy, memorisation, alliances and, most importantly, birds. Players must avoid being at the bottom of the pecking order and stay aligned with the flock to fly away to overall victory. Your goal in Roost is to have the lowest score at the end of the game. Players start the game by only knowing half of their hand and must use...
The Rooster coop is a game where the players try to collect their family of chickens. It is done by moving the marker on the board and by sliding the tiles and by that changing their position. The rules are very simple that can be explained in a few minutes, but wining the game is a bit more tricky. The players try to collect their chickens, but at the...
This is a children's word game that licenses the popular TV show of the early 1050's, "The Rootie Kazootie Club". The deck has 6 Key Cards, each of which has two words (e.g. Wagon, Duck). There are 30 letter cards with a letter and an illustrating picture and sentence (e.g. "O o Rootie watches a night Owl"); the 30th card, "Magic Kazootie" is a wild card...
In Rootword, each player builds and scores words by playing roots, extending the roots with more letters, and then finishing them off with yet more letters. Longer words are worth more, so extend your roots as long as you like, but watch out! Any root still on the table can be stolen by another player if they can extend it. (from the rulebook) Letter Cards...
Play personality detective as you unravel the inner workings of your friends’ minds. They have secrets, and so do you. Maybe there’s a maverick inside you; can your friends predict what you will do? Or will you keep them guessing while you expose their inner selves to the world? In every round of Rorschach, each player picks an inkblot that answers a...
A light and simple game for children Ages 4 and up. Each player is a flower. Play cards in various combinations to advance along the board track and pickup teardrops. When everyone has reached the end of the track, count teardrop points. The winner is the player with the highest total. From the rules: ROSE-PETAL is trapped and is very unhappy in NASTINA's...
Objective: be the first completing your player board with coloured chips & learning colours. - Acting by turns - Choose a playerboard and throw a coloured d6; you may take a corresponding chip and place it upon an appropriate space of your board. If the die shows 'white': chip is up to your choice, with 'black' you must return a chip of your choice. Player...