Zombie edition of the popular game. Three ways to win: reaching classic goal eradicate the zombie epidemic as a zombie player infect all territories A quick overview of the differences from the base game: After classic setup 20 random territories will be infected by zombies with two armies. After each player turn, before the moving phase, the zombies...
96 Kickstarter Exclusive Clan and Province mini cards to be used with the 3 special game modes which change the rules of war. Originally those game modes required players to write on a piece of paper their chosen Province or Clan, but this promo will give each player a full set of 8 Province cards and 8 Clan cards they can pick from. Included with the...
Set of 3 monster miniatures for Rising Sun: Sacred Warrior - panda. Has +1 force for each Virtue card you have. Phoenix - If Phoenix is killed, gain VP and return it to the same Province immediately. Nure-Onna - Counts as 2 Force. Before resolving War in a Province, this may cross a Shipping Route to join that Battle. Note: These monsters were included as...
Raging Sun is a fan expansion that allows players to utilize the miniatures from Blood Rage in a game of Rising Sun. This expansion has a focus on combat and monsters with mechanical inspiration from Blood Rage. Raging Sun contains three modules which can be used together or separately in a game of Rising Sun. Those modules are: The Viking Card Set: A set...
This set contains all the exclusive stretch goals unlocked during the Kickstarter including a box to store them all in. These items include an extra set of season cards, the plastic strongholds and alliance tokens for the base game clans, plastic mandate cards, plastic ronin tokens, the Fox Clan, and 10 monsters (Koneko, Kotahi, Phoenix, Nure-Onna...
96 Kickstarter Exclusive Clan and Province mini cards, to be used with the 3 special game modes which change the rules of war. Included with the Kickstarter edition of the 68-page Rising Sun graphic novel, an exclusive edition of the 3 Rising Sun issues published by IDW. Originally, those game modes required players to write on a piece of paper their...
It's spring 1927, and while Americans dance the Charleston and drink bootlegged liquor, the Mississippi Delta faces a flood of epic proportions. If battered river levees collapse, everything important to you will be washed away. Rising Waters is a co-operative board game built around area control, set collection, and variable player power mechanisms in...
This 40th anniversary collector's edition was published in 1999 to mark the fortieth anniversary of the original game of Risk. Parker Bros describe it as a "deluxe" anniversary edition. It includes a redrawn world map and each gameboard carries a unique number denoting the "limited edition" status of each set. The "battle dice" are a special edition and...
Risk: Black Ops is a promotional version of the late-2000s re-vamp of the Risk ruleset and game components. Introducing Capitals, Cities, Objectives, and Rewards the game has become about completing Objectives instead of Global Domination. Global Domination may still be played with the updated components. In the updated Risk, the Goal is to be the first...
CONQUER THE UNIVERSE: Why conquer the globe when you can conquer the universe instead? The Risk Deep Space strategy game is an exciting fast-paced, spaced-based twist on the classic Risk board game. Risk: Deep Space has 9 planets where players try to be the first to control 4 planets. Players battle for planets and attack intergalactic adversaries with a...
Age of War, also known as Risk Express or Camarades, is a quick-playing game of conquest. Fourteen cards are laid out at the start of the game, each showing the symbols required to claim this card, with the symbols separated into battle lines. The cards are grouped into sets, with sets varying in size from one to four cards. A player starts their turn by...