And educational game for "Occupation, Study Hour and Home Play" with cards on various parts of American history such as the Civil War and National Expansion. The game plays like "Go Fish" with each player asking other players for pairs of cards and creating sets based on various themes. According to the designer: “The pack contains 56 cards, in which seven...
The desire to become rich overnight is a dream for many people, a dream which drove many to take part in legendary gold rushes that have a hold on our imagination despite ending more than 150 years ago. Whatever appeal a gold mine might have, though, the risks are plenty and the riches limited, and when you're working under a gaslight it's tough to...
Dwarves are among the bravest, determined and hard workers creatures you can find. Especially when they are searching for crystals in a new mine. In Quartz, you belong to a group of dwarves who has just discovered a new mine on their land. Excited by the discovery, you decided to make a bet. Everyone will explore the mine for five days. At the end of each...
Ouroboros is an abstract strategy game for 2-4 players, best with 2 players. Players start with no discs, and gain discs from other players during gameplay. Ouroboros is played on a 6x6 grid filled with four-colors of randomly placed discs. On each player's turn, they do one of three things: 1) Choose a square with a disc in it to place a stone there...
Played with a deck of 92 cards (two sets of cards numbered 1-10 in four colors, along with 12 wild cards), the object of Out of Control is to be first to complete a succession of cards from 1 to 10 in ascending order in a single color. A six-color die adds the twists to the game, with each color on the die representing a different instruction/action (such...
The "out of sight" game to play. For groovy gamers of all ages. The object is to collect as many marbles as possible without uncovering any of the red dots that are "out of sight" Marbles are set on all open circles so the red dots underneath cannot be seen. Then a spinner is spun that changes the position of the red dots to unknown areas. The players spin...
Many animals are crisscrossing the Australian outback. To control where they're going in Outback Crossing, players lay down tiles one at a time onto a 5 x 5 grid (6 x 6 for five and six players), claim ownership of different "trails", and change things around with the action tiles. At the end of the game, single tiles won't score — except for the Tasmanian...
In the near future, both rapid space exploration and terraforming technology have opened a new science field allowing mankind to explore, discover and terraform planets for habitation. Players manage a planetary development company and compete in the planet auction market for the developing rights of these newly explored planets. Once acquired, players...
Outer Gods and Interlopers is a social deduction game where Cultists are performing rituals to the great and powerful Outer Gods. A few investigators have attempted to infiltrate and subvert the rituals from within but the Cult Leader has becoming increasingly weary of this and has taken to sacrificing those within the cult. Your objective as a cultists is...
The game consists of a deck of 42 cards: 8 'Radar Image', 32 'Monster Parts', and 2 Wild cards. A game board is also included which has spaces for up to four 'radar' screens'. The entire deck is shuffled and five to ten cards are dealt to each player (depending on how many are playing). On each turn a player draws one card and then may play one card to...