ゆうしゃのわたしはにげられない! is a press-your-luck card game about assembling a party of adventurers and deciding whether to face the monsters in front of you. Your adventurers have either Power or Magic; monster cards have both, plus a Threat value that determines what the round is worth. Each round you pick four adventurers from a hand of six, and then three monsters...
Za garść miedziaków (Fistful of Coppers) is a competitive board game packed with plenty of negative interaction. Fight for the most valuable quests, roam across a beautiful map, sabotage your rivals, and… win! Why it’s worth playing: Fast-paced gameplay filled with humor, adventures, and negative interaction The sabotage mechanic will put friendships and...
Za garść miedziaków więcej (Fistful of Coppers More) lets you change the history of the Land of Balibald. The path your campaign takes is entirely up to you. Will you hunt Urban Creatures? Or perhaps focus on carrying out Evil Deeds? Or try to catch the Curly Pig? Each paragraph is a separate game session with unique twists and changes. We provide a range...
Publisher pre-order bonus for Za garść miedziaków więcej: Additional Adventure card "KONWENT GIER" (Board games convention). The card text: BOARD GAMES CONVENTION — DICE GAME Choose a player and challenge them to a dice duel. The winner receives 1 Copper Coin from the common supply. The challenged player goes first and rolls 5 dice. Once, they may reroll...
'Zammar!!Wars' is a batting game in which the number of fingers specifies the dungeon to go to and the treasure to be obtained. If you want to go to a dungeon with a higher reward, increase the number of fingers. However, only the player who goes to the dungeon alone can get the reward. In other words, if you go to a dungeon with a high reward, you may...
Zara is a game of chance first played in the Middle Ages. It was most commonly played with three dice, although there were regional variations. Each player would throw the dice, calling out a number at the same time. If the number he called was not the sum of the dice, he would pay a number of coins equal to the number he called; if the number he called...
Zero Seven is a psychological quiz game where you need to answer correctly the questions that mostly begin with the words «How many...». Any answer must be a whole number from 0 to 7, and the players bid for the number they consider correct with a combination of their number cards so that their sum equals the estimated answer. The players can’t use bidding...
Bid, bluff and buy up America’s legendary roadside real estate! As one of the five richest people in history, you already own all the big stuff in America. We’re talking the Golden Gate Bridge, Mount Rushmore, The Chrysler Building…you’ve got ‘em all. It’s now time to aim your insanely big wallets at 49 of America’s legendary roadside attractions. To get...
Buy up real estate that's out of this world! Bid, Bluff and Buy Up Mars in Zillionaires on Mars. Mars is now the number 1 place to live in the solar system and your mission is to buy up as much of Mars as possible before rival tycoons take over. Players compete to get four properties in a row by outbidding their opponents for cards and building up their...
Zipa is a 1v1 sci-fi card game where players select a pre-constructed Faction Deck then build a fully customizable Discovery Deck (powerful reward cards you receive as the game progresses) from their collection. Featuring over 100 Discovery cards to choose from and 6 Faction Decks, Zipa allows players to express themselves through deck construction and...
Zittia is a dexterity game in which players build a physical challenge by placing assorted small objects on a hand outline. One player is the challenger, while the others add objects until the challenger refuses further additions. The arrangement must then be reproduced on the back of a real hand, and the challenger attempts to stand a rod upright without...