Objective: gather most quiz cards finding correct answers - acting by turn - 1. players come to an understanding which side to use (blue or red) 2. depending on no. of players each one is dealt 3-6 cards 3. active player asks first question - multiple choice (left neighbour); if wrong, next player's turn; if correct, second question is asked; 4. right?...
Willow is a poker-like gambling game with a simpler hand structure. Each player has two cards. The best possible hand is a pair and other hands are ranked by the difference between the two cards: the greater the difference, the better the hand! Willow uses a deck of 36 cards. Use a standard playing deck but remove the jokers, kings, and every card of a...
The goal of the game is to win four races, and collect seven horses. Maintenance fees ("stable bills") take a cut from your winnings, but you can lose money on races and still win the game. Players draw cards to determine stable bills. Rolling dice determines movement. Different race cards give game parameters like the condition of the track, claiming...
A race meeting consisting of 6 races, each with 6 horses of varying power and characteristics. Board shows an oval track of six lanes, straightforward in straights but graduated on the curves. Although dice play a part in the game there is plenty of room for skillful maneuvering in the course of each race, which can be from 5 furlongs to 1 1/4 miles. An...
This expansion to Win, Place & Show is a second program to use with the game. You will need a copy of Win, Place & Show to use it. It was originally included as an insert in The GENERAL Magazine Vol. 30, No. 4 (July-August 1996). It includes six full new races with new horses to use sometimes in place of the original program, for variety. The accompanying...
A horse race game with a difference. Each player is dealt 7 horse cards at the start of the game. Based on the numbers these cards, which affect which horse will move, the player then places up to four bets. Each bet is worth one chip, and all similar bets go into a common pool. A player plays a card for the horse he wishes to move and rolls the dice to...
Each player is dealt a "Program" card that specifies a colored horse pawn and the betting odds for that horse. Each player is also dealt four movement cards. Based on the strength of those movement cards, each player places bets on his horse. Bets can be to Win, Place or Show on a player's own horse. The players have the option to place a Daily Double bet...
A lively game of horse racing where players bet on several of seven horses to try to gain the most money by the end of three races. Winner's Circle is a re-issue of Knizia's Turf Horse Racing (published by Gibsons Games). This new version has updated graphics and uses the same mechanism of 4 symbols on the horse cards also appearing on the die. Players...
Winner's Circle társasjáték 23000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
Rules: - Each player begins with 12 coins, which he positions anywhere on the six rectangles on his half of the board (for example, all 12 coins can be placed on the same rectangle). - The start player is determined throwing the die. - Player 1 then begins the game throwing the die. The number shown corresponds to a rectangle on Player 2's half of the...
Kikaninchen is the identifaction character for the children’s TV channel of ARD and ZDF. In this roll-and-move game KiKaninchen and his friends want to fill the empty harvest basket with apples which they want to pluck from the tree on the last track card. Players must bet on the winner of the race and the winner of the game is the player who has guessed...
A dice based horse racing game, where you can play multiple roles of a jockey, a handicapper, or an owner. Horses and Jockeys are rated with a rep value (the higher the value the better the horse or jockey) a common feature of all Two Hour Wargame rules. Horses are also rated by style of running and effectiveness of within their style. The styles are...