The Alphabet deck has 54 letter cards, and its rule book has rules for 18 different games, which fall into three main categories: Word games, where the letters are used to make words. Grab. Like Snap, with players claiming the exposed cards if they see a word among the visible letters. Words. A rummy game where players try to make a word using all the...
Alter is a 52 card deck game of strategy, bluffing, and a bit of luck. Count the value of your cards to get to 21, but can you get there when the value of your cards change? The value of cards can be changed with either an "Alter" or "Revert" card. The object of the game is to reach 21 by the beginning of your turn, meaning even if you have 21 points it...
Althingi is a quick set-up, fast-play game of strength and influence for 2-4 players based in Viking-Age Iceland. Each player takes on the role of a powerful Chieftain and tries to take control of the annual gathering known as the Althingi through good old-fashioned bribery, coercion, and intimidation. The game takes place over a series of days each with...
Step into the world of Am I the ASS?, the provocative party game that dives into real-life dilemmas and public judgment! This game features 150 authentic and often awkward scenarios, each drawn from real situations that challenge you to determine: Was this person really an ass, or did they just find themselves in a tough spot? The twist? You're not just...
This is a very short card game for two using the Japanese Yokai Amabie as the theme. Amabie first began appearing in Japan in 1846 forecasting 6 years of good harvest followed by a plague. Amabie said "draw me and show me to the people, so that you can be free of disease" according to historical experts. The game consists of only 6 cards one of which is...
Between the 9th and 17th centuries, trade in the Mediterranean was characterized by the presence of the Maritime Republics, Italian port cities that, thanks to their commercial influence, were able not only to prosper but also to maintain a certain political autonomy. Among them, the oldest is the Duchy of Amalfi, which reached its peak between the 9th and...
"Enjoy the thrills and excitement of horse racing, wagering, buying horses, winning races and the thrill of victory. Everyone races to win the most money." Game play is basically roll 2 dice and move the total. Although horses move in order from post 1 -10, they do not get blocked due to the parking rule. That is, if your are behind another horse, you push...
From the publisher's website: American Throttle, The Game is in a few words, a “Poker Run” that tours the United States. It’s about having some drinks, some fun and some laughs. Share stories of rallies you’ve been to like Laughlin, Sturgis or Daytona. Belch a name, take a swig of your drink, tell a joke, name that song, guess who was in that biker movie...
A co-op competitive game where four players play as gods, divided into two moral camps (good and evil) and determine the fate of a chosen one. By influencing moral choices, players attempt to win the hero's devotion. Players do this from the realm of the gods, placing connection tokens onto different possible actions. By managing a (good) relationship with...
In Anabid!, players compete to outspell, outbid and outwit their opponents to achieve the highest score. After the custom 6- and 8-sided lettered dice are rolled, the first player states a word length and bids how many words that long they think they can spell. Each subsequent bid must increase the number of words or the word length. Each player has a...
When the silk road was expanded, the trade between different cities was developed. Everyday many merchants started to join this trade to achieve money and fame. In this game the players are playing in the role of merchants who are competing to achieve the place of the best merchant in the world. So they travel to different places and buy goods by...