MYnd Kraft is a card game inspired by basic programming concepts. There are two types of cards in the deck – Action Cards and Number Cards. Action cards present problems, based on programming concepts, which need to be solved using Number Cards and players score points for solving Action Cards. The goal is to score the highest number of points in order to...
This game is a trivia game bearing the name of Myron Cope, former color commentator for the Pittsburgh Steelers. The instructions say this game is to be played while watching football, and when "your favorite team" does good things listed in the instructions (touchdown, interception of other team, first down, etc) to spin the spinner and contribute a chip...
"Mystic Master -- an adventure for the mind" Presented as a game, Mystic Master is pretty unusual for its time. Coming in on the fringe of the D&D explosion in the early 1980s. It's games like this that made some people take the magic use in D&D way too seriously. From the tube: "Mystic Master is a unique and enjoyable adventure designed by a research...
GAME SYSTEM This entry is to allow for discussion/rating of the game system as a whole, and the foundation deck in general. It is not for a specific game. Living elements interweave throughout the realm. A water guardian extinguishes a roaring wildfire that leaves behind unrecognizably scorched earth. The seared avatar of that earth rises and consumes the...
The Path Ahead is playable with Mysticana: A Foundation Deck core cards, and its rules are included in the core wallet. In every corner of the realm, travelers engage in a timeless game of deduction and chance. The Path Ahead is a guessing game for 2-4 players that uses the Mysticana deck. Each round, the active player guesses whether the next card drawn...
To begin, players must choose 3 champions to build a deck around them and their classes. Decks are built of cards representing magical artifacts, weapons and armor, legends of the world, allied creatures, minions, realms, and campaigns. If your strategy is well-planned, these cards will work synergistically and lead you to victory. Combat is essential to...
In this game for 2 to 8 players, each player takes on the persona and idiosyncrasies of one of the major Greek gods, and attempts to control the actions of the many and varied Greek heroes and monsters of the then-known world. The random events and Fates have the same sort of impact on play as they do in Kingmaker (some might say in Real Life), but some...
Players receive 2 tokens (plastic tiles) worth 50, 2 tokens worth 100, 2 tokens worth 500 and 1 token worth 500. In addition, each player has one pawn corresponding to one horse. Players roll the dice and move the horses. When the pawn (horse) hits the red square, the horse is relieved of its injury and is eliminated from the game. When the pawn hits the...
It's the 80s DVD music game that's totally awesome dude! Relive the 80s and take a walk down musical memory lane when Frankie went to Hollywood, The Bangles walked like Egyptians, and Cyndi Lauper just wanted to have fun! It's your chance to play the classic game show complete with real songs and original music videos. Test your 80s music and video...
Introducing NAMESTAKES, the game of Strategy, Knowledge & Confidence, where everyone plays with each roll of the die. Challenge your knowledge and stake your bet. NAMESTAKES, a game based entirely on Famous, Infamous and Fictitious characters. - Who was Canada's top ace pilot in World War I? -* How much would you bet you cuold answer this question...
Publisher's summary 七つの予言 (Nanatsu no Yogen) (Seven Prophecies) is a betting trick-taking card game. Story You can predict the future, the order whereby the cards are played. You thought that you'd never lose the game with such a skill, but it seems that all the players can predict the future likewise. Will you manage to make your prediction come true and...
Narcopolis is an immersive and competitive board game. The game is played in the South of United States during the year 2000. It's a tactical game with bluffing. You have to be diplomatic and play dirty. Players light on the interactions and have fun around the table. The goal of Narcopolis is to become the new boss of the town. To become the new Boss, you...