A game of man-to-man urban combat in World War II featuring German, Russian, and American forces. Each turn is fifteen seconds and each square is 10 feet across. From the rulebook: "The game is designed to recreate, as close as possible, the 'feel' and 'flavor' of infantry combat and the problems and decisions faced by the small unit leader . . . The...
H.Y.S.T. (How You Steal Things), is a board game for 2-6 players. Each of you is a thief that needs to steal the diamond for a mysterious wealthy buyer. This particular diamond is housed in a museum that has "state of the art" security. Also, the museum's halls are a maze of passageways that can be arranged in over 14 billion ways using 9 tiles to create...
Teddy's Colors & Shapes, part of HABA's "My Very First Game" series, includes four options for play for the youngest of gamers, specifically gamers aged 2 and up. They are: Everybody Is Helping Teddy: a co-operative game with shapes where the children always win Who Knows the Colors?: a co-operative game with colors where the children always win...
Will you be the master of spice? You and your friends are testing your luck to see who can eat the spiciest peppers. Take turns eating small amounts of peppers to build up your Spicy Tolerance Level. If you feel you can handle the heat, compete in a Spicy Pepper Eating Challenge. The first player to successfully complete 3 challenges wins the game!...
On a 7x7 field plantation, players move one of 4 campesinos (workers) according to their dice roll to harvest habaneros. However, if the player ends the movement on a field that has already been harvested, he loses as many habaneros as there are empty fields in the immediate vicinity or even a campesino. It therefore becomes more difficult the more that is...
From the back cover: The bloodthirsty spectators of the gladiatorial arena would shout out "Habet, hoc habet!" whenever a gladiator fell in combat. Now you can recreate those violent contests with the latest miniature wargaming rules from Flagship Games. Habet, Hoc Habet! includes: Rules for recreating gladiator combat, where the actions of the individual...
THE HABIT OF VICTORY: From Warsaw and Eylau to Friedland: 6 December 1806 - 29 June 1807 Campaigns of Napoleon System, Series 2X. Game Mechanics are the same as Napoleon at the Crossroads, with the addition of the cards. Card Assisted Game (CAG) plays with far fewer dice rolls, and quicker overall. Each card represents a Movement Command specifying...
Subtitled The Seven Years War in North America, this game covers what those in the USA call the French and Indian War. The 72-page booklet contains a lot of historical background, discussions of geography, tactics, uniforms, flags, and two different sets of miniatures rules, 11 detailed scenarios (with maps, starting forces setups, terrain, etc.), and a...
This is an unofficial fan-made expansion. The fierce campaign has taken it’s toll on waring daimyos. After suffering defeat, they are forced to regroup in their Bakufu (war tent) to plan new strategies. With renewed vigor, the warlords return to the battlefield with a stronger thirst for conquest. In Rise of the Daimyo, players acquire Tactic cards after...
Lost Clans introduces 5 new clans to the game, with a total of 12 new cards. These clans add more difficult combinations and allow for a better experience with 4+ players. The clans are as follows: Utsunomiya - 1 card (4 pts) - 4 flipped Saito - 2 cards (3 pts each) - 6 flipped Otomo - 3 cards (2 pts, 3 pts, 4 pts) - 11 flipped Kuroda - 3 cards (2 pts, 2...
Friday night. The year is 1999. Teenagers around the country are gathering around in basements and living rooms, bringing with them their monitors, computers, keyboards and network cables. The party is starting. But this is no ordinary LAN. These kids aren’t here to snipe each other with the Golden Gun, or blast each other with Siege Tanks. They’re not...