Description from the designer: A fun, interactive family board game that teaches you how to get smart about money. Players make real-life investment and career decisions, learn to balance their portfolios and plan for retirement, manage budgets and debt, and answer questions on fundamental principles of economics and finance. No prior experience needed....
Bulls, Bears and Billionaires is a board game that makes winner a Millionaire on a short game or a Billionaire for a long game. It takes making money and turns it into even more fun because you are buying and selling stocks as the prices go up and down. And to help you relieve your stress, you get to yell out your stock orders and when you sell your stock...
“Bunker Down!” is a survival game for 3-4 players set in a fantasy world where towns of peasants must survive against the Dark Army’s attacks, where even the smallest mistake can lead to ruin. As the Dark Army grows and resources dwindle, players will have to make tough decisions on whether to be collaborative or competitive to ensure their own survival....
You’ve come to visit Maple Valley at a very special time - the Night Sky Party is approaching! Play as a bunny furiously trying to decorate for the party and have the honor of hosting. Here’s the catch - two players win this game! So helping out your neighbor can be very beneficial. At the beginning of each turn, players will draw 2 cards (3 on the first...
Burger Builder is a quick-to-learn strategic card drafting game about managing your inventory to serve the customers in queue. You and your competitors operate your own burger joint, satisfying the neighborhood's everyday craving of burger. Optimize your inventory while, at the same time, completing as many profitable burger orders as possible before the...
Objective: be the first to get the permanent majority of votes for the coming election of the mayor - learn more about the city of Bonn - moving/acting by turns. Each player rolls the die, moves according the number, follows instructions of space landed on; buys, if possible and/or (preferable) votes. "Chance" cards are created with circumstances out of...
Objective: be the first to get the permanent majority of votes for the coming election of the mayor - learn more about the city of Hannover - moving/acting by turns. Each player rolls the die, moves according the number, follows instructions of space landed on; buys, if possible and/or (preferable) votes. "Chance" cards are created with circumstances out...
Objective: be the first to get the permanent majority of votes for the coming election of the mayor - learn more about the city of Dresden - moving/acting by turns. Each player rolls the die, moves according the number, follows instructions of space landed on; buys, if possible and/or (preferable) votes. "Chance" cards are created with circumstances out of...
Objective: be the first to get the permanent majority of votes for the coming election of the mayor - learn more about the city of Gütersloh - moving/acting by turns. Each player rolls the die, moves according the number, follows instructions of space landed on; buys, if possible and/or (preferable) votes. "Chance" cards are created with circumstances out...
Objective: be the first to get the permanent majority of votes for the coming election of the mayor - learn more about the city of Herford - moving/acting by turns. Each player rolls the die, moves according the number, follows instructions of space landed on; buys, if possible and/or (preferable) votes. "Chance" cards are created with circumstances out of...
Objective: be the first to get the permanent majority of votes for the coming election of the mayor - learn more about the city of Höxter. In turn, each player rolls the die, moves according the number, follows instructions of space landed on; buys, if possible and/or (preferable) votes. "Chance" cards are created with circumstances out of the history of...
Objective: be the first to get the permanent majority of votes for the coming election of the mayor - learn more about the city of Kassel In turns, each player rolls the die, moves according the number, follows instructions of space landed on; buys, if possible and/or (preferable) votes. "Chance" cards are created with circumstances out of the history of...