The monolithic city-state of Dûhr is at once a crucible of emerging and forgotten cultures, a cynosure of commerce, and a titan of military might. Its Great and Lesser Houses rise and fall with the whims of its Family Royal, the Sovereign House Kythidûhr. Amidst the festivals of summer, House Kythidûhr announced its intent to elevate one of Dûhr’s Lesser...
Beowulf: A Board Game is a dynamic tabletop strategy game for 3-6 players, adapted from one of the oldest and most celebrated works of European literature. The game uses the Anglo-Saxon epic poem as a point of entry into a vast interpretation of the Viking Age. As the legend of Beowulf's life and death unfolds on the game's board, players will trade cards...
An infrastructure building game in which players spend resources to upgrade camps (a kind of tech track) and draw special power cards (from 3 different decks with different styles of effects). Players can choose to split their resource draws between the 'rare' and 'common' resource decks, and will need cards from both decks to make upgrades and purchase...
At its core, The Bermuda Crisis: Discovery Dawning is a free-form card game about skill acquisition and management. Players accomplish this by drawing resources they then spend to obtain various abilities. Over time you'll use the various resources you've collected to build and upgrade base camps. These camps specialize in (1) defense & resource...
A monopoly-like game in the entourage of a fantasy collectible card game "Berserk". In addition to the standard property acquisition and collecting payment from opponents, players can fight monsters and develop their characters. Getting on certain cells of the field, players can start a battle with monsters and get treasures, which will improve their...