The Emperor Penguin is a connoisseur of fine jewelry. His excitable but somewhat dim nephew, on the other hand, can't see why you'd prefer an emerald to two pointy sticks. Two is *twice as much* as one! In Frozen Shinies, you're a royal helper racing between penguin trading shops, exchanging treasures not to get the most valuable things, but simply to get...
Become an orchard farmer and earn a living selling your crop at market. Rise early each morning to pick fruit from your trees and load up your market cart. Spend too much time picking produce and you will be the last farmer to arrive at the market. Apples, oranges, pears, plums, and apricots are all nearly in season. Market patrons line up, rain or shine...
"FWM is essentially a medieval trading game, located in central Europe. You have to plan the goods your traders take with them, their pace and timing to make the best out of the known future deals. In the end money has to converted into nobility and your own castle. The game takes a few hours to play, with 2 to 6 players. 4 players probably best. " - from...
From the box: The BOSS of Board Games! So . . . you wanna be a Wise Guy? Fuh gedda boudit! One minute you're riding high and running the board and then . . . WHACK . . . you're swimmin' with the fishes. This game turns on a dime. Try to be the first player to get two of your members into the Pinky Ring Social Club to become "Made Men", and you WIN! Not a...
Fujian Trader is a victory-point based, gateway game. The theme and mechanics are based upon the re-discovered Selden Map which depicts trading routes in China and had been lost for nearly 300 years. In Fujian Trader, players assume the role of Ming-era merchant families following trading routes in the East China Sea. Victory-points are gained by trading...
Each player operates his own Hotel and welcomes guests! 48 wacky characters will visit Full House! Will the room type they want be available? Will you be able to satisfy the desired level of quality standard? To welcome your guests, 4 quality standards are available. To win, you need to improve your hotel from 2 to 5 stars to seize more and more...
Charlie don't surf! Full Moon Jacket is a solo and co-operative squad based game in which players take roles of various unique US Marines and Vietnamese Fighters in the Vietnam War. Each character brings their own skills and signature equipment in order to survive against endless waves of Werewolves as Dusk turns to Night. The hordes of Werewolves are...
This is a fairground-themed children’s game where players can buy and own booths at the fair and charge other players a fee when they land on them. In Fun Fair children use observation, counting, memory and money skills to be the player with the most money at the end of the game. Fun Fair was part of John Waddington Ltd.'s 'Look, Learn and Play' series of...
From the publisher's intro in the rules: The Fun Ranching game was created by a 4-H leader of a live-stock club from Albany, Oregon. The details and format of the game were refined by kids from the city involved in her Livestock Club, some with learning abilities. Fun Ranching has three (3) levels to provide equal opportunity for all ages and learning...
In The Fungus Kingdom, you search for mushrooms in forests and other dark places, then sell them in the kingdom's marketplace and to itinerant traders who appear periodically. With the assistance of various "masters", you could become the most successful collector/dealer, thereby obtaining the most money possible through your sales — and thus the most...
Developed by a real-life fur trapping couple, Fur Out was marketed as Canada's first "family wildlife game." The game, not just a simple roll and move affair, features three different types of characters (Trappers, the Game Warden, & the Anti-Trapper). Trappers set traps and score points by catching & selling furs. As they accumulate wealth, trappers can...
"Abstract" wargame. Be the ruler of the most of 22 territories. You have 5 knights and 9 pages for fighting and building castles and 1 trader for building trading posts. Each round you´ll get 10 action points for several actions At the end of the game (after 20 rounds) you´ll get 20 influence points for each castle and 10 influence points for each trading...