“Chinese symbolism theme with rummy/poker mechanics. The Deck: Players share a common deck. The deck contains 27 cards. There are 5 Suites each with 5 cards numbered 1-5.” The five suits are Elements, Blessings, Virtues, Directions, and Beasts for Sacrifice. In addition there is one Ying and one Yang card. The first player to play a five card meld wins the...
Gem Rummy is similar to standard Gin Rummy except each card has a background color & gem symbol; Kings have two background colors; (Jokers are included but are not used in hands). Adding colors to each card allows for more interesting combinations (like having all eight gems in hand). Another difference is that (2) 6-sided dice are used at the beginning of...
A gateway board game that expertly balances the simplicity of traditional platforms with lite deck building and co-operative strategy. Randomly select a character & place your pawns. (Each character has a different ability with which to support the team during play.) Select the dungeon boss & place its pawn. (Unique bosses create dynamic gameplay & allow...
A simple game published about the region 'Porta Westfalica' in Germany. By playing the players get to know a little bit about the city and its shops. During each player's turn they roll a six-sided dice to move along a game-board depicting a map of Essen. At certain spaces players can acquire cards of the shops or they can go sightseeing by following the...
Boardgame for 2 – 4 children (Ages 6 to 10) in which they have to manage their pocket money. Thematically based on a fun-fair visit during the holidays the players have to spend their money on various items. But with their limited amount of money they can't afford everything they want - they have to earn some money. Only if they are able to manage their...
Nocturnal Creatures adds a new set of creature cards (Banshees) to the game, and a new mechanic for Wisps. Wisps During set up, a Wisp token is placed face down every 5 points on the scoring track, up to space 50 (there are 11 wisp tiles, so one will not be used). Then, all of the tokens are turned over, and the 2-3 "Wisp" tokens are left on their space on...
The rune wars is a board game for 2 players in which players are invited to make combinations of rune cards to perform attacks on their opponents. Each player has 3 actions on each turn and he can use either their own cards or his opponenτ's cards. But be careful, the wounded opponent will have the opportunity to activate a Magic powerful Rune and the...
Runebound is a classic adventure game from Fantasy Flight Games in which mighty heroes must take on the perils of Terrinoth. The game can be largely played without conflict between the players but victory can only be claimed by the first player to defeat the Dragonlord Margath, so the players are actually in a race to level up and acquire powerful weapons...
The Runelords Board Game is a hybrid tabletop gaming experience for one to four players based in the world of the best-selling fantasy series by legendary author, David Farland. Players first choose from four dynamic runelords, each with their own reinforcement cards that have a physical presence on the battlefield (standees) and support cards with...
In Runesword, 2–6 players take on the roles of legendary craftsmen competing to forge a magnificent sword capable of defeating a hidden Shadow Enemy. During the Build Phase, players roll their unique sets of dice, keep one die, and contribute the remaining dice to a common pool. Players draft dice to collect resources such as Metal, Gems, Blessings, and...
Runner Tactics is a game for two players that combines elements of tactics games like Final Fantasy Tactics and field goal games like American Football or Rugby. A player wins either by crossing into the opponent’s end zone, or by attacking and removing all of the opponent’s pieces. There are 10 unique pieces. Large command tiles are used to assign...