In Illuminati (Second Edition): 2020, a 26-card expansion for Illuminati (Second Edition), Steve Jackson brings you rules for the spread of COVID-19, opening up and closing down, and all the other things we've seen. Cards include Statue Smashers, Defund the Police, Mask Designers, and, of course, the one that changes everything: #BLACKLIVESMATTER....
The Illusionist is a card game for 2–4 players who play rival Victorian-era magicians/illusionists. The goal of the game is to become the City's most prominent performer by having the highest number of Prestige Points at the end of the game. Prestige Points are earned by creating/assembling astounding illusions and “performing” them at various types of...
From the package blurb: "Who will become First Knight? Camelot gleams under the rule of King Arthur. On his orders, knights travel through the land to bring peace and experience adventures. To fill their assignments and be successful at tournaments, the knights must constantly improve their bravery, strength, dexterity and wisdom. Because successful deeds...
You play an archaeologist in search of the kings chamber in a new pyramid that has been discovered. Using equipment you explore the hallways and chambers and get into one adventure after the other. Contents: 5 adventure cards (both sides usable) 1 kings' chamber (both sides usable) 5 archaeologist in 5 different colors 1 warehouse 54 pyramid cards...
From the same publisher of Vom Neanderthaler zum Ötzi, another card-driven educational game with a prehistoric theme. The cards represent typical elements in the life of Neanderthal men: companions, resources, dangers. 40 cards are distributed face down on the table: the players uncover one of them at every turn. In some cases they can keep the card (if...
In Im Schatten des Sonnenkönigs (In the Shadow of the Sun King) players are noblemen in 18th century France who are trying to gain the most influence. Players collect cards representing five abilities. Also they collect power and gold (both represented by cardboard chips). Every turn, a player gets one more card (selected from 1-3 cards turned over)....
Immortal 8 is a civilization drafting game for 3 to 6 players ages 14+, with an estimated time of 8 minutes per player. At the beginning of the game, players receive a secret Immortal card which tells them how to score victory points, among many other ways to score points. During the two rounds of the game, they will play a maximum total of five cards by...
The Elementals have challenged the greatest heroes in the land to take the Immortal Paths: an ancient challenge of fire, earth and water. Many have tried but few win. Each Hero must make their way across nine obstacle challenges of Fire, Earth and Water. Summon bridges of Stone, Wood or Rope bridges to build the longest possible connected paths that create...
ImmunoWars is a highly strategic card game in which you wage biowarfare on your friends & foes. Infect each other with viruses & bacteria. Protect yourself with kickass gear, medicine, and a strong immune system. Manipulate your enemies through various actions and events, such as by stealing their organs, sneezing on them, or forcing them in quarantine....
The Naughty. Expand your ImmunoWars collection with a bunch of late-night bioweapons. Feeling itchy after that one-night stand? Infect your enemies with sexually transmittable diseases (STDs), such as Syphilis, Herpes Simplex, and Gonorrhea. Do you feel sexy, punk? Features: 32 additional cards Requires IMMUNOWARS to play. —description from publisher's...
For years, players of fantasy games have stormed the dungeons and strongholds of evil sorcerers, warlords, and just plain bad guys as heroes: knights, wizards, druids, paladins, and more. Heroically they have braved the darkest pits, the foulest creatures, and the most perilous of quests. This, however, is not such a game. Welcome to The Imp Game! Rather...
When an asteroid crashes into Earth, the very foundations of society are left in ruins. With no remaining institutions, chaos erupts as governments crumble. Some blame inaction or even conspiracy for not deflecting the asteroid. Others see the possibility of creating a new and better world. Eight mega-organizations emerge, vying for the chance to take...