Welcome back, Emperor. The time for unchecked expansion is over. Warmongers raise their flags over weaker empires, while civilized planets take shelter behind peace treaties. Brace yourself for rising tensions in this next chapter of Eminent Domain: Escalation! This expansion for Eminent Domain, which cannot be played without the base game, puts the...
Your empire has grown vast and powerful, reaching beyond every edge of the galaxy. Now you must ensure the ties that bind your planets do not falter. Assert your dominance in the political arena. Use your clout to advance your agendas. As your borders expand farther and farther, do not let the core of your empire fall into oblivion! Oblivion is an...
Double sided promo technology card given out to Kickstarters of the 1st Edition as a bonus for the delay on production. Elusive Victory Permanent Technology Research Cost: 12 Planets Required: Utopian and Prestige Prestige Points: Infinite Effect: You win the game. No exceptions, not even for family. Exclusive Victory Permanent Technology Research Cost: 5...
Your civilization has grown to the edge of the known universe. To expand farther you'll need to explore exotic worlds and learn their language and customs. Mine foreign asteroids for valuable crystal and befriend alien cultures in Eminent Domain: Exotica! Exotica is an expansion to Eminent Domain and cannot be played without the base game. The designer...
A total of eight promo cards included with Eminent Domain: Microcosm for play with Eminent Domain. The cards include three Politics cards and five different Scenario Cards. By name, the Scenarios included with these promos are Bountiful Harvest, Mobilized, Network Admin, Terraformer, and War Path. These scenarios can be used with the base game of Eminent...
The galaxy just got a whole lot smaller... Two mighty empires are about to collide. Play your cards right and become the ultimate ruler of this microcosm! Eminent Domain: Microcosm is a quick-playing two-player card game which brings you all the thrill of building a space empire in just 15-20 minutes. Each turn you take a card into your hand from the...
"Emlyn Hughes Team Tactix" is this game's full title and it's a vintage football board game promoted by the late great Emlyn Hughes and endorsed by the English FA. The object of the game is to build a team of 11 top class players within the playing time of 90 mins. The teams are drawn from a deck of glossy color picture cards representing the 11 first team...
エンペリズム (Emperism) is a Japanese card game for two fast players. Two empires have been fighting for a long time. You will be the one who is involved in the struggle. Move the soldiers to defeat the emperor of the enemy country, while protecting the emperor of your country from attack. Once you have decided on the player's country (blue or red), set up your...
Build a kingdom, trade, and face the Vikings in this captivating hybrid strategy game with the setting in the 11th century Ireland! Irish clans and Vikings are competing for power and the island is split up between provincial kings, all of them trying to take the lead by exploring the land and be the first to take control of scarce resources. But no clan...
Emperor's New Clothes is a game inspired by the classic Hans Christian Andersen tale. In Emperor's New Clothes, players pretend to take on roles, and pretend that each role card indicates the types of resources (and sets of resources) required to score points. Blank dice are rolled (three rolls per turn) to pretend to acquire resources, and cards may be...
Empire is light civilization-building game, played using 4 shared decks of cards. In that respect, it bears some similarity to games such as San Juan or Race for the Galaxy, but with added combat and resource-development elements reminiscent of Magic: the Gathering. The game, the first offering by fledgling publisher Gurushar Games, provides 2 to 4 players...