When Hell is Full, the Cards will Walk the Earth... Deck of the Dead is a Zombie Survival card game for one, two, or four players. The object of the game is to put five different types of "survivors" into play, and to get them to survive up to five scenes that represent encounters with different types of zombies. In order to do this, players must get the...
Deck Quest (DQ) is an open-ended tabletop RPG condensed into four decks! Much of DQ's gameplay relies on the exciting, funny, and creative power of the human mind to come up with solutions and plans for various situations. DQ takes place in a fantasy world with dragons, paladins, mages, and other similar aspects--perhaps even the famous DQ blizzard! The...
The system is like the system of Dominion. It's called "Deck building". The player is the commander. The object is a player collect the territory card by using a partner card and a mobile suit card. The difference of Dominion is a player has a partner and a mobile suit on the front. This cards are able to use any own turn. And the territory card is added...
Who will seize the title of the most daring pirate? DeckHand is an immersive pirate-themed deck-building card game. Craft your unique deck from a diverse set of 63 cards, each offering distinct effects. The dynamic board state influences your choices as you engage in cunning plays and interactions. Players take turns accumulating gold coins and...
This expansion comprises 12 new Crew cards that can be enlisted to accompany you on your seafaring escapades. Now, during your turn, you can discreetly hire a Crew member. Once revealed, your Crew will offer you one of their special skills every turn. In addition, 5 new base cards have been added for a little extra spice This brings the total to 80 unique...
Decklaration of War: Trench Shock is a World War I themed game where two players deploy troops, weapons, build fortifications, and strategize to defeat their opponent. Victory is reached in one of two ways: by eliminating all the opponent's troops and weapons in No Man's Land. Or destroying all fortifications and soldiers in the opponent's trench. A Round...
After a century of slumber, you awaken to discover your castle in a disgraceful state. This will not do! Vampires are, after all, connoisseurs of the very best that (un)life has to offer... Renovate the most imposing rooms of your lair! Fill the halls with ghoulish servants! Drink a fine wine, pose dramatically on the highest tower, and write dreadful...
The game is played with a deck of Zombie Rider Playing cards. All 56 cards including special gaffs and jokers are used. 1. The game starts as each player receives one of the random queen cards. 2. After the queens are dealt each player is dealt 5 cards. The queens are held in the hand so the other players don't know which queen the other players have. 3....
In Deductio, your goal is to deduce your opponents' Secret Numbers before they figure out yours. Be strategic about the clues you provide to other players and make the most of the information you gather. At the beginning of the game, each player is assigned a Secret Number card from 1 to 20, which the other players must attempt to guess. On your turn, you...
A press-your luck card game with an underground theme. Players play as treasure hunters exploring deep underground, facing monsters such as giant earthworms and lava swimmers, and dangers such as narrow bridges and tunnel collapses. Each turn the active player purchases tool cards with various special abilities. Then they encounter monster and danger cards...
Based on WWII mechanics, Deep War is a fast paced strategic card game. The 2 players have to choose their faction, one Commander and than build their own armed forces. Every Commander has its own skills and values around which specific and focused strategies can be built. Each player must create their decks using 30 cards for the main deck and a certain...
Based on WWII mechanics, Deep War is a fast paced strategic card game. The 2 players have to choose their faction, one Commander and than build their own armed forces. Every Commander has its own skills and values around which specific and focused strategies can be built. Each player must create their decks using 30 cards for the main deck and a certain...