In 1920’s Chicago, two things are certain: Prohibition has the whole population clamoring for a drink, and there’s only one man who can supply it. Al Capone. Secret bars all over town are making back-alley deals with Capone’s thugs to get the booze they need to satisfy their thirsty patrons and keep themselves in business. Capone combines card drafting...
Lockdown is a new standalone episode in the ongoing saga that started with The Captain Is Dead. This time, our intrepid crew find themselves prisoners on their own ship. Hostile aliens have taken control, and the crew must work together and remain hidden while attempting to regain control of the ship. You don't need The Captain Is Dead base game to play...
Nobody knows what Priggles are or where they came from. What is known is that they don’t like the aliens. Or maybe it’s the aliens that don’t like them? Either way, who cares? The important thing is that they can be used against the aliens, and that makes them really handy. Unfortunately, they’re clingy little things, and once they get their cute little...
In Capua players try to make a name and fortune with gladiators. Buy gladiators and send them into the arena to win victories for the Lanista and fortune and honor to his Ludus. The game takes place in four phases - Auction of gladiators - Fighting in arena - Negotiation - Maintenance of ludus An auction game, where we must be careful what gladiators...
Addicting fun card game! Help critters cross the river on top of Capybaras. Each card has a column of three different critters on the front and a capybara on the back. Either place the critters on one of your capybaras, or add a capy to your roster. When you get 3 or more matching critters in a diagonal or horizontal row, you may score them according to...
“Simulates a car chase between the Law and a Fugitive. Winning: The Fugitive wins if the Law does not catch him at the end of 7 turns.” The game uses a custom deck with seven types of cards: Investigation, Fugitive, Chase, Escape, Capture, and Location. At the start of each turn the players fill their hands up to ten cards, with the option to discard and...
A soccer game where a deck of cards regulates the movement and scoring aspect of your players. Released circa 1930-1940's. "Each team has 27 cards which control the movement of players and the ball. When both sides have used their decks its the end of the half. The wooden "players" are like chess pawns but with a nubbin on the top which the ball attaches...