Randomly choose the Event cards based on player count and add them to the deck per the instructions. They take effect when they are drawn from the top of the draw deck. These promotional cards will not be available in the retail version of the first edition of the game. It is possible that they will be available during future Kickstarter campaigns for Dr....
Do you have what it takes to make it in the high-stakes world of Hollywood? Find out with Buy the Rights, the fast-paced, fun-filled party game for the movie lover in us all! In Buy the Rights, players create their own movies based on four decks of cards. Each round, one player is the producer and the other players are screenwriters. Using the cards as a...
The 80s Action Expansion Pack - 30 cards in a foil pack reminiscent of old movie trading cards, packed full of cards that will make your pitches sound like awesome 80s movies. 10 new Hero Descriptor, Hero, and Plot cards (plus a bonus 80s Action Genre card) increase the number of possible combinations in Buy the Rights to over 133 Million! —description...
Buzz It! is a card game with a electronic timer. The players all receive 3 cards which each have 2 questions on them. Each at their turn can ask one of the two questions to the others. When the questions is asked each of the other players must give an answer to the question within a time limit. The players must keep on giving answers until one player can't...
This is a small demonstrationgame for Buzz It!. You can also expand Buzz It! with it. There are 10 cards with extra questions and a rulebook in this game. In Buzz It! and in this demogame you get 10 cards wich each hold 2 questions. You divide the cards equally between the players and each at a turn asks one of the two questions on a card. Each of the...
By the People is a game for 2-4 Candidates running for President of the United States of America. Similar to real life, in order to win you must win the most Electoral Votes, which you earn by winning States to vote for you. Each state is won on Election night by having the best score among the Candidates based on the voter interests in that State. The...
By This Axe: Medieval Fantasy Battle Rules presents a simple, fairly standard wargame ruleset to handle small- to medium-size miniatures battles (optional rules allow play without miniatures). The rules assume two or more armies will be involved, each with two or more units. Infantry units contain 3 to 25 figures; cavalry units contain 2 to 15 figures;...
A card game for 2 players in which players take turns controlling the Byzantine Empire. On a player’s off-turn he represents the many foes of the Byzantines. The game is divided into 3 ages - the first 4 turns are the Early Age, turns 5-8 are the Middle Age, turns 9-12 are the Late Age. Each player will get to be the Byzantines for 6 out of the 12 turns....
It is a time of chaos in the ancient empire of 14th century Byzantium. Political, social and economic upheavals are pushing the old empire to breaking point. For clever merchants it is a time of great potential. Attempt to accumulate, trade, bribe, trick and manipulate your way to becoming the richest and most influential Merchant Prince in Byzantium. Game...
Bzz Out is an entertaining card game that teaches about numbers and counting as well as elementary strategy. Through the game play, children learn about the relationships between numbers and practice their counting skills by deciding which number is higher. Players also learn some basic probability and strategic thinking skills as they decide whether to...
In a world in which computers have never been invented and coal is the most precious resource, a group of brave pilots board their armored steambots, take their place in the pilot seats of these 30-feet-tall, steam-powered fighting machines, and drive them into fierce arena battles. This is C.O.A.L.: Combat-Oriented Armored League, a two- to four-player...
A game based on the role-playing game Mage: The Ascension. Each player controls a Cabal of Mages. A player keeps two hands of cards simultaneously: a Foe Hand and a Spell Hand. To win the game, you must meet all of the following conditions: One or more of your Mages must ascend to the 10th Level (Oracle); you must establish a Chantry (control one or more...