Alien races with varying powers compete to control twenty worlds. The Alien Race which establishes control over all of the Worlds wins the game. The card deck used in the game includes three types of cards: Force cards, Race cards, and Event cards. Each player also requires a uniquely colored set of fifty or more Control markers. The game may be played on...
Celebrating over 10 years of Alien Frontiers, Alien Frontiers Edition X offers the quintessential experience of this beloved dice-placement game. An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien technology, and settle colonies, the world can be...
Alien Frontiers: Factions adds a number of items to the Alien Frontiers base game: Ship and colony tokens for a fifth player. Factions (thus the name), with each faction providing its owner a special ability and new orbital facilities under his control. Agendas, which are hidden objectives that allow a player to earn bonus points at game's end or when the...
Alien Frontiers: Faction Pack #3 - Brethren of the Stars The Brethren are pirate crew known for hijacking ships for nefarious purposes. In their spare time thy have been known to smuggle tridium ore. FACTION ABILITIES OWNER: Use the Brethren Ship to replace any ship on the board and then re-roll and use the hijacked ship. FACILITY: Move the Brethren Ship...
Originally offered as a bonus for preordering the Alien Frontiers: Outer Belt expansion, it was also made available for purchase upon the Outer Belt's release. Components 3 Alien Tech Cards (for use with Alien Frontiers) Neutrino Missile Salvo Pocket Universe Ring Repeater 2 Salvage Cards (for use with Alien Frontiers: Outer Belt) Micro-Singularity...
The Data Core Expansion Pack includes 8 new Alien Tech cards to be used with the Alien Frontiers base game. -description from the publisher Included in Alien Frontiers Edition X but also made available as a stand alone expansion. The expansion comes with a rules card and eight new alien technologies cards, two copies of four unique alien technologies. When...
Based on the introduction from the rules A skirmish level miniatures game designed to be played by four to six players in about an hour and a half. Each player will control a competing faction with personal victory conditions to achieve based on the scenario chosen. Not all victory conditions are mutually exclusive so alliances and diplomacy have their...
Alien Uprising: Zothren Invasion, a standalone game in the Alien Uprising family, is played in two phases. During the first phase, the players go through a card-drafting process to build robots which will be used to fight off an alien invasion. Each robot will have six body parts, each with various weapons and armor. Once the robots are fully constructed...
Welcome to the highly lucrative world of intergalactic real-estate! In Alienation, you will assume the role of a real-estate agent attempting to satisfy various alien creature clientele. But watch out for your rival competitors, because they will surely be trying to corner the market. Finish with the most points after 3 rounds to win the game! Players will...
A card game pitting one player’s Colonial Marines versus the other player’s Aliens. Each player has a deck of 36 cards equally divided into three suits (Combatants, Weapons, and Tactics). Players attempt to build hands with the greatest combat value. When battles are lost, the cards are discarded to a Casualty Pile. The game ends when all of a player’s...
DRA&B: Devils, Robots, Aliens & Beasts is a strategic card game where 2 to 5 players compete by assembling an army of monstrous creatures. The deck consists of 60 cards, 40 of which are unique. Each commander must recruit 5 allies and try to gather the most points to defeat their opponents. Draw, trade, choose blindly! At the end of the turn, you will have...
Intergalactic Airways is open for service and there are sixty-four different wacky Alienz now looking to return to their home planets! Collect these unique Alienz along with the coordinating planet cards, which serve as a one-way ticket home. The more Alienz you get on each flight and the more planets you visit throughout the game, the better your score....